Pelle123 wrote:It is a serious pain in the ass to copy paste everything from ZDoomWiki (or is there an easier way?) to decorate and then change the thing ids to all of them and add the states (dont remember which) that makes them show up in Doom Builder (for example if the thing is a tree, it will show up as a tree in DB preview) (Okay lol that's weird explanation but w/e)
There is much better than copy/pasting. Why would you need to copypaste anything? It's already in ZDoom!
Here's how HPack is doing it:
Code: Select all
ACTOR HPBatSpawner : RandomSpawner 16123
{
//$Category Decoration
//$Title Bat Spawner
//$Sprite ABATB1
DropItem "BatSpawner"
}
ACTOR HPBrassTorch : RandomSpawner 16082
{
//$Category Lights
//$Title Brass Torch
//$Sprite BRTRB0
DropItem "BrassTorch"
}
ACTOR HPFireThing : RandomSpawner 16081
{
//$Category Lights
//$Title Demon Brazier
//$Sprite FSKLA0
DropItem "FireThing"
}
ACTOR HPLeafSpawner : RandomSpawner 16119
{
//$Category Decoration
//$Title Leaf Spawner
//$Sprite LEF1G0
DropItem "LeafSpawner"
}
ACTOR HPTableStuff10 : RandomSpawner 16100
{
//$Category Decoration
//$Title Table Clutter (Meat Cleaver)
//$Sprite TST0A0
DropItem "TableShit10"
}
ACTOR HPTableStuff1 : RandomSpawner 16120
{
//$Category Decoration
//$Title Table Clutter (Large Mug)
//$Sprite TST1A0
DropItem "TableShit1"
}
ACTOR HPTableStuff2 : RandomSpawner 16092
{
//$Category Decoration
//$Title Table Clutter (Mug)
//$Sprite TST2A0
DropItem "TableShit2"
}
ACTOR HPTableStuff3 : RandomSpawner 16093
{
//$Category Decoration
//$Title Table Clutter (Cobwebbed Candle)
//$Sprite TST3A0
DropItem "TableShit3"
}
ACTOR HPTableStuff4 : RandomSpawner 16094
{
//$Category Decoration
//$Title Table Clutter (Unlit Candle)
//$Sprite TST4A0
DropItem "TableShit4"
}
ACTOR HPTableStuff5 : RandomSpawner 16095
{
//$Category Decoration
//$Title Table Clutter (Tall Unlit Candle)
//$Sprite TST5A0
DropItem "TableShit5"
}
ACTOR HPTableStuff6 : RandomSpawner 16096
{
//$Category Decoration
//$Title Table Clutter (Spilled Goblet)
//$Sprite TST6A0
DropItem "TableShit6"
}
ACTOR HPTableStuff7 : RandomSpawner 16097
{
//$Category Decoration
//$Title Table Clutter (Goblet)
//$Sprite TST7A0
DropItem "TableShit7"
}
ACTOR HPTableStuff8 : RandomSpawner 16098
{
//$Category Decoration
//$Title Table Clutter (Short Goblet)
//$Sprite TST8A0
DropItem "TableShit8"
}
ACTOR HPTableStuff9 : RandomSpawner 16099
{
//$Category Decoration
//$Title Table Clutter (Silver Goblet)
//$Sprite TST9A0
DropItem "TableShit9"
}
ACTOR HPTeleSmoke : RandomSpawner 16101
{
//$Category Teleports
//$Title Teleporter Smoke
//$Sprite TSMKA0
DropItem "TeleSmoke"
}
ACTOR HPTreeDestructible : RandomSpawner 16103
{
//$Category Obstacles
//$Title Tree (Destructible)
//$Sprite TRDTA0
DropItem "TreeDestructible"
}
ACTOR HPZBannerTattered : RandomSpawner 16056
{
//$Category Obstacles
//$Title Banner (Battle Rags)
//$Sprite BNR1A0
DropItem "ZBannerTattered"
}
ACTOR HPZBarrel : RandomSpawner 16079
{
//$Category Obstacles
//$Title Barrel (Hexen)
//$Sprite ZBARA0
DropItem "ZBarrel"
}
ACTOR HPZBlueCandle : RandomSpawner 16083
{
//$Category Lights
//$Title Candle (Blue)
//$Sprite BCANA0
DropItem "ZBlueCandle"
}
ACTOR HPZBucket : RandomSpawner 16080
{
+SPAWNCEILING
//$Category Decoration
//$Title Bucket
//$Sprite BCKTA0
DropItem "ZBucket"
}
ACTOR HPZCandle : RandomSpawner 16078
{
//$Category Lights
//$Title Candles
//$Sprite CNDLA0
DropItem "ZCandle"
}
ACTOR HPZCauldron : RandomSpawner 16113
{
//$Category Lights
//$Title Cauldron (Lit)
//$Sprite CDRNG0
DropItem "ZCauldron"
}
ACTOR HPZCauldronUnlit : RandomSpawner 16114
{
//$Category Lights
//$Title Cauldron (Unlit)
//$Sprite CDRNA0
DropItem "ZCauldronUnlit"
}
ACTOR HPZChainBit32 : ZChainBit32 16085
{
//$Category Decoration
//$Title Chain (32-tall)
+FORCEYBILLBOARD
}
ACTOR HPZChainBit64 : ZChainBit64 16086
{
//$Category Decoration
//$Title Chain (64-tall)
+FORCEYBILLBOARD
}
ACTOR HPZChainEndHeart : ZChainEndHeart 16087
{
//$Category Decoration
//$Title Chain (Heart on Hook)
+FORCEYBILLBOARD
}
ACTOR HPZChainEndHook1 : ZChainEndHook1 16088
{
//$Category Decoration
//$Title Chain (Hook 1)
+FORCEYBILLBOARD
}
ACTOR HPZChainEndHook2 : ZChainEndHook2 16089
{
//$Category Decoration
//$Title Chain (Hook 2)
+FORCEYBILLBOARD
}
ACTOR HPZChainEndSkull : ZChainEndSkull 16091
{
//$Category Decoration
//$Title Chain (Skull on Hook)
+FORCEYBILLBOARD
}
ACTOR HPZChainEndSpike : ZChainEndSpike 16090
{
//$Category Decoration
//$Title Chain (Spiked Ball)
+FORCEYBILLBOARD
}
ACTOR HPZChandelier : RandomSpawner 16005
{
//$Category Lights
//$Title Chandelier (Hexen, Lit)
//$Sprite CDLRA0
+SPAWNCEILING
DropItem "ZChandelier"
}
ACTOR HPZChandelierUnlit : RandomSpawner 16006
{
//$Category Lights
//$Title Chandelier (Hexen, Unlit)
//$Sprite CDLRD0
+SPAWNCEILING
DropItem "ZChandelierUnlit"
}
ACTOR HPZCorpseHanging : RandomSpawner 16042
{
//$Category Obstacles
//$Title Corpse (Hanging)
//$Sprite CPS3A0
+SPAWNCEILING
DropItem "ZCorpseHanging"
}
ACTOR HPZCorpseKabob : RandomSpawner 16033
{
//$Category Obstacles
//$Title Corpse (Impaled)
//$Sprite CPS1A0
+SPAWNCEILING
DropItem "ZCorpseKabob"
}
ACTOR HPZCorpseLynched : RandomSpawner 16077
{
//$Category Obstacles
//$Title Corpse (Lynched)
//$Sprite CPS4A0
+SPAWNCEILING
DropItem "ZCorpseLynched"
}
ACTOR HPZCorpseLynchedNoHeart : RandomSpawner 16121
{
//$Category Obstacles
//$Title Corpse (Lynched, No Heart)
//$Sprite CPS5A0
+SPAWNCEILING
DropItem "ZCorpseLynchedNoHeart"
}
ACTOR HPZCorpseSleeping : RandomSpawner 16034
{
//$Category Obstacles
//$Title Corpse (Sleeping)
//$Sprite CPS2A0
DropItem "ZCorpseSleeping"
}
ACTOR HPZFireBull : RandomSpawner 16110
{
//$Category Lights
//$Title Maulotaur Brazier (Lit)
//$Sprite FBULB0
DropItem "ZFireBull"
}
ACTOR HPZFireBullUnlit : RandomSpawner 16111
{
//$Category Lights
//$Title Maulotaur Brazier (Unlit)
//$Sprite FBULH0
DropItem "ZFireBullUnlit"
}
ACTOR HPGemPedestal : RandomSpawner 16102
{
//$Category Obstacles
//$Title Pedestal for Gem
//$Sprite GMPDA0
DropItem "ZGemPedestal"
}
ACTOR HPZIronMaiden : RandomSpawner 16084
{
//$Category Obstacles
//$Title Iron Maiden
//$Sprite IRONA0
DropItem "ZIronMaiden"
}
ACTOR HPZLog : RandomSpawner 16061
{
//$Category Obstacles
//$Title Log
//$Sprite LOGGA0
DropItem "ZLog"
}
ACTOR HPZMossCeiling1 : RandomSpawner 16030
{
//$Category Decoration
//$Title Moss (Hexen, 1)
//$Sprite MSS1A0
+SPAWNCEILING
DropItem "ZMossCeiling1"
}
ACTOR HPMossCeiling2 : RandomSpawner 16031
{
//$Category Decoration
//$Title Moss (Hexen, 2)
//$Sprite MSS2A0
+SPAWNCEILING
DropItem "ZMossCeiling2"
}
ACTOR HPZPoisonShroom : RandomSpawner 16122
{
//$Category Decoration
//$Title Mushroom (Poison Cap)
//$Sprite SHRMB0
DropItem "ZPoisonShroom"
}
ACTOR HPZRock1 : RandomSpawner 16001
{
//$Category Decoration
//$Title Rock (1)
//$Sprite RCK1A0
DropItem "ZRock1"
}
ACTOR HPZRock2 : RandomSpawner 16002
{
//$Category Decoration
//$Title Rock (2)
//$Sprite RCK2A0
DropItem "ZRock2"
}
ACTOR HPZRock3 : RandomSpawner 16003
{
//$Category Decoration
//$Title Rock (3)
//$Sprite RCK3A0
DropItem "ZRock3"
}
ACTOR HPZRock4 : RandomSpawner 16004
{
//$Category Decoration
//$Title Rock (4)
//$Sprite RCK4A0
DropItem "ZRock4"
}
ACTOR HPZRockBlack : RandomSpawner 16072
{
//$Category Obstacles
//$Title Rock (Black)
//$Sprite RKBKA0
DropItem "ZRockBlack"
}
ACTOR HPZRockBrown1 : RandomSpawner 16070
{
//$Category Obstacles
//$Title Rock (Brown, Large)
//$Sprite RKBLA0
DropItem "ZRockBrown1"
}
ACTOR HPZRockBrown2 : RandomSpawner 16071
{
//$Category Obstacles
//$Title Rock (Brown, Small)
//$Sprite RKBSA0
DropItem "ZRockBrown2"
}
ACTOR HPZRubble1 : RandomSpawner 16073
{
//$Category Decoration
//$Title Rubble (1)
//$Sprite RBL1A0
DropItem "ZRubble1"
}
ACTOR HPZRubble2 : RandomSpawner 16074
{
//$Category Decoration
//$Title Rubble (2)
//$Sprite RBL2A0
DropItem "ZRubble2"
}
ACTOR HPZRubble3 : RandomSpawner 16075
{
//$Category Decoration
//$Title Rubble (3)
//$Sprite RBL3A0
DropItem "ZRubble3"
}
ACTOR HPZShroomLarge1 : RandomSpawner 16015
{
//$Category Decoration
//$Title Mushroom (Large, 1)
//$Sprite MSH1A0
DropItem "ZShroomLarge1"
}
ACTOR HPZShroomLarge2 : RandomSpawner 16016
{
//$Category Decoration
//$Title Mushroom (Large, 2)
//$Sprite MSH2A0
DropItem "ZShroomLarge2"
}
ACTOR HPZShroomLarge3 : RandomSpawner 16017
{
//$Category Decoration
//$Title Mushroom (Large, 3)
//$Sprite MSH3A0
DropItem "ZShroomLarge3"
}
ACTOR HPZShroomSmall1 : RandomSpawner 16018
{
//$Category Decoration
//$Title Mushroom (Small, 1)
//$Sprite MSH4A0
DropItem "ZShroomSmall1"
}
ACTOR HPZShroomSmall2 : RandomSpawner 16019
{
//$Category Decoration
//$Title Mushroom (Small, 2)
//$Sprite MSH5A0
DropItem "ZShroomSmall2"
}
ACTOR HPZShroomSmall3 : RandomSpawner 16020
{
//$Category Decoration
//$Title Mushroom (Small, 3)
//$Sprite MSH6A0
DropItem "ZShroomSmall3"
}
ACTOR HPZShroomSmall4 : RandomSpawner 16021
{
//$Category Decoration
//$Title Mushroom (Small, 4)
//$Sprite MSH7A0
DropItem "ZShroomSmall4"
}
ACTOR HPZShroomSmall5 : RandomSpawner 16022
{
//$Category Decoration
//$Title Mushroom (Small, 5)
//$Sprite MSH8A0
DropItem "ZShroomSmall5"
}
ACTOR HPZShrub1 : ZShrub1 16108
{
//$Category Obstacles
//$Title Shrub (1)
-SHOOTABLE
+VULNERABLE
}
ACTOR HPZShrub2 : ZShrub2 16109
{
//$Category Obstacles
//$Title Shrub (2)
-SHOOTABLE
+VULNERABLE
}
ACTOR HPZStalactiteIceLarge : RandomSpawner 16062
{
//$Category Obstacles
//$Title Stalactite (Ice, Large)
//$Sprite ICT1A0
+SPAWNCEILING
DropItem "ZStalactiteIceLarge"
}
ACTOR HPZStalactiteIceMedium : RandomSpawner 16063
{
//$Category Obstacles
//$Title Stalactite (Ice, Medium)
//$Sprite ICT2A0
+SPAWNCEILING
DropItem "ZStalactiteIceMedium"
}
ACTOR HPZStalactiteIceSmall : RandomSpawner 16064
{
//$Category Obstacles
//$Title Stalactite (Ice, Small)
//$Sprite ICT3A0
+SPAWNCEILING
DropItem "ZStalactiteIceSmall"
}
ACTOR HPZStalactiteIceTiny : RandomSpawner 16065
{
//$Category Obstacles
//$Title Stalactite (Ice, Tiny)
//$Sprite ICT4A0
+SPAWNCEILING
DropItem "ZStalactiteIceTiny"
}
ACTOR HPZStalactiteLarge : RandomSpawner 16027
{
//$Category Obstacles
//$Title Stalactite (Rock, Large)
//$Sprite SLC1A0
+SPAWNCEILING
DropItem "ZStalactiteLarge"
}
ACTOR HPZStalactiteMedium : RandomSpawner 16028
{
//$Category Obstacles
//$Title Stalactite (Rock, Medium)
//$Sprite SLC2A0
+SPAWNCEILING
DropItem "ZStalactiteMedium"
}
ACTOR HPZStalactiteSmall : RandomSpawner 16029
{
//$Category Obstacles
//$Title Stalactite (Rock, Small)
//$Sprite SLC3A0
+SPAWNCEILING
DropItem "ZStalactiteSmall"
}
ACTOR HPZStalagmiteIceLarge : RandomSpawner 16066
{
//$Category Obstacles
//$Title Stalagmite (Ice, Large)
//$Sprite ICM1A0
DropItem "ZStalagmiteIceLarge"
}
ACTOR HPZStalagmiteIceMedium : RandomSpawner 16067
{
//$Category Obstacles
//$Title Stalagmite (Ice, Medium)
//$Sprite ICM2A0
DropItem "ZStalagmiteIceMedium"
}
ACTOR HPZStalagmiteIceSmall : RandomSpawner 16068
{
//$Category Obstacles
//$Title Stalagmite (Ice, Small)
//$Sprite ICM3A0
DropItem "ZStalagmiteIceSmall"
}
ACTOR HPZStalagmiteIceTiny : RandomSpawner 16069
{
//$Category Obstacles
//$Title Stalagmite (Ice, Tiny)
//$Sprite ICM4A0
DropItem "ZStalagmiteIceTiny"
}
ACTOR HPZStalagmiteLarge : RandomSpawner 16024
{
//$Category Obstacles
//$Title Stalagmite (Rock, Large)
//$Sprite SGM1A0
DropItem "ZStalagmiteLarge"
}
ACTOR HPZStalagmiteMedium : RandomSpawner 16025
{
//$Category Obstacles
//$Title Stalagmite (Rock, Medium)
//$Sprite SGM2A0
DropItem "ZStalagmiteMedium"
}
ACTOR HPZStalagmitePillar : RandomSpawner 16023
{
//$Category Obstacles
//$Title Stalagmite (Rock, Pillar)
//$Sprite SGMPA0
DropItem "ZStalagmitePillar"
}
ACTOR HPZStalagmiteSmall : RandomSpawner 16026
{
//$Category Obstacles
//$Title Stalagmite (Rock, Small)
//$Sprite SGM3A0
DropItem "ZStalagmiteSmall"
}
ACTOR HPZStatueGargoyleBlueShort : RandomSpawner 16046
{
//$Category Obstacles
//$Title Statue (Gargoyle, Ice, Short)
//$Sprite STT5A0
DropItem "ZStatueGargoyleBlueShort"
}
ACTOR HPZStatueGargoyleBlueTall : RandomSpawner 16044
{
//$Category Obstacles
//$Title Statue (Gargoyle, Ice, Tall)
//$Sprite STT3A0
DropItem "ZStatueGargoyleBlueTall"
}
ACTOR HPZStatueGargoyleDarkRedShort : RandomSpawner 16052
{
//$Category Obstacles
//$Title Statue (Gargoyle, Dark Fire, Short)
//$Sprite GAR6A0
DropItem "ZStatueGargoyleDarkRedShort"
}
ACTOR HPZStatueGargoyleDarkRedTall : RandomSpawner 16048
{
//$Category Obstacles
//$Title Statue (Gargoyle, Dark Fire, Tall)
//$Sprite GAR2A0
DropItem "ZStatueGargoyleDarkRedTall"
}
ACTOR HPZStatueGargoyleGreenShort : RandomSpawner 16045
{
//$Category Obstacles
//$Title Statue (Gargoyle, Stone, Short)
//$Sprite STT4A0
DropItem "ZStatueGargoyleGreenShort"
}
ACTOR HPZStatueGargoyleGreenTall : RandomSpawner 16043
{
//$Category Obstacles
//$Title Statue (Gargoyle, Stone, Tall)
//$Sprite STT2A0
DropItem "ZStatueGargoyleGreenTall"
}
ACTOR HPZStatueGargoyleRedShort : RandomSpawner 16053
{
//$Category Obstacles
//$Title Statue (Gargoyle, Lava, Short)
//$Sprite GAR7A0
DropItem "ZStatueGargoyleRedShort"
}
ACTOR HPZStatueGargoyleRedTall : RandomSpawner 16049
{
//$Category Obstacles
//$Title Statue (Gargoyle, Lava, Tall)
//$Sprite GAR3A0
DropItem "ZStatueGargoyleRedTall"
}
ACTOR HPZStatueGargoyleRustShort : RandomSpawner 16055
{
//$Category Obstacles
//$Title Statue (Gargoyle, Steel, Short)
//$Sprite GAR9A0
DropItem "ZStatueGargoyleRustShort"
}
ACTOR HPZStatueGargoyleRustTall : RandomSpawner 16051
{
//$Category Obstacles
//$Title Statue (Gargoyle, Steel, Tall)
//$Sprite GAR5A0
DropItem "ZStatueGargoyleRustTall"
}
ACTOR HPZStatueGargoyleStripeTall : RandomSpawner 16047
{
//$Category Obstacles
//$Title Statue (Gargoyle, Rusty, Tall)
//$Sprite GAR1A0
DropItem "ZStatueGargoyleStripeTall"
}
ACTOR HPZStatueGargoyleTanShort : RandomSpawner 16054
{
//$Category Obstacles
//$Title Statue (Gargoyle, Bronze, Short)
//$Sprite GAR8A0
DropItem "ZStatueGargoyleTanShort"
}
ACTOR HPZStatueGargoyleTanTall : RandomSpawner 16050
{
//$Category Obstacles
//$Title Statue (Gargoyle, Bronze, Tall)
//$Sprite GAR4A0
DropItem "ZStatueGargoyleTanTall"
}
ACTOR HPZStumpBare : RandomSpawner 16012
{
//$Category Obstacles
//$Title Tree Stump (Bare)
//$Sprite STM2A0
DropItem "ZStumpBare"
}
ACTOR HPZStumpBurned : RandomSpawner 16011
{
//$Category Obstacles
//$Title Tree Stump (Burned)
//$Sprite STM1A0
DropItem "ZStumpBurned"
}
ACTOR HPZStumpSwamp1 : RandomSpawner 16013
{
//$Category Obstacles
//$Title Tree Stump (Swamp 1)
//$Sprite STM3A0
DropItem "ZStumpSwamp1"
}
ACTOR HPZStumpSwamp2 : RandomSpawner 16014
{
//$Category Obstacles
//$Title Tree Stump (Swamp 2)
//$Sprite STM4A0
DropItem "ZStumpSwamp2"
}
ACTOR HPZSwampVine : RandomSpawner 16032
{
//$Category Obstacles
//$Title Tree (Swamp, Dead)
//$Sprite SWMVA0
DropItem "ZSwampVine"
}
ACTOR HPZTombstoneBigCross : RandomSpawner 16037
{
//$Category Obstacles
//$Title Tombstone (Big Cross)
//$Sprite TMS3A0
DropItem "ZTombStoneBigCross"
}
ACTOR HPZTombstoneBrianP : RandomSpawner 16041
{
//$Category Obstacles
//$Title Tombstone (Brian Pelletier)
//$Sprite TMS7A0
DropItem "ZTombstoneBrianP"
}
ACTOR HPZTombstoneBrianR : RandomSpawner 16038
{
//$Category Obstacles
//$Title Tombstone (Brian Raffel)
//$Sprite TMS4A0
DropItem "ZTombstoneBrianR"
}
ACTOR HPZTombstoneCrossCircle : RandomSpawner 16039
{
//$Category Obstacles
//$Title Tombstone (Cross in Circle)
//$Sprite TMS5A0
DropItem "ZTombstoneCrossCircle"
}
ACTOR HPZTombstoneRIP : RandomSpawner 16035
{
//$Category Obstacles
//$Title Tombstone (RIP)
//$Sprite TMS1A0
DropItem "ZTombstoneRIP"
}
ACTOR HPZTombstoneShane : RandomSpawner 16036
{
//$Category Obstacles
//$Title Tombstone (Shane Gurno)
//$Sprite TMS2A0
DropItem "ZTombstoneShane"
}
ACTOR HPZTombstoneSmallCross : RandomSpawner 16040
{
//$Category Obstacles
//$Title Tombstone (Small Cross)
//$Sprite TMS6A0
DropItem "ZTombstoneSmallCross"
}
ACTOR HPZTree : RandomSpawner 16008
{
//$Category Obstacles
//$Title Tree (Hexen)
//$Sprite ZTREA0
DropItem "ZTree"
}
ACTOR HPZTreeGnarled1 : RandomSpawner 16059
{
//$Category Obstacles
//$Title Tree (Gnarled 1)
//$Sprite TRE6A0
DropItem "ZTreeGnarled1"
}
ACTOR HPZTreeGnarled2 : RandomSpawner 16060
{
//$Category Obstacles
//$Title Tree (Gnarled 2)
//$Sprite TRE7A0
DropItem "ZTreeGnarled2"
}
ACTOR HPZTreeLarge1 : RandomSpawner 16057
{
//$Category Obstacles
//$Title Tree (Large 1)
//$Sprite TRE4A0
DropItem "ZTreeLarge1"
}
ACTOR HPZTreeLarge2 : RandomSpawner 16058
{
//$Category Obstacles
//$Title Tree (Large 2)
//$Sprite TRE5A0
DropItem "ZTreeLarge2"
}
ACTOR HPZTreeSwamp120 : RandomSpawner 16010
{
//$Category Obstacles
//$Title Tree (Swamp, 120-tall)
//$Sprite TRE3A0
DropItem "ZTreeSwamp120"
}
ACTOR HPZTreeSwamp150 : RandomSpawner 16009
{
//$Category Obstacles
//$Title Tree (Swamp, 150-tall)
//$Sprite TRESA0
DropItem "ZTreeSwamp150"
}
ACTOR HPZTwinedTorch : RandomSpawner 16104
{
//$Category Lights
//$Title Twined Torch (Lit)
//$Sprite TWTRA0
DropItem "ZTwinedTorch"
}
ACTOR HPZTwinedTorchUnlit : RandomSpawner 16105
{
//$Category Lights
//$Title Twined Torch (Unlit)
//$Sprite TWTRI0
DropItem "ZTwinedTorchUnlit"
}
ACTOR HPZVasePillar : RandomSpawner 16076
{
//$Category Obstacles
//$Title Pillar With Vase
//$Sprite VASEA0
DropItem "ZVasePillar"
}
ACTOR HPZWallTorch : RandomSpawner 16106
{
//$Category Lights
//$Title Wall Torch (Hexen, Lit)
//$Sprite WLTRB0
DropItem "ZWallTorch"
}
ACTOR HPZWallTorchUnlit : RandomSpawner 16107
{
//$Category Lights
//$Title Wall Torch (Hexen, Unlit)
//$Sprite WLTRI0
DropItem "ZWallTorchUnlit"
}
ACTOR HPZWingedStatue : RandomSpawner 16000
{
//$Category Obstacles
//$Title Statue (Winged Demon)
//$Sprite STTWA0
DropItem "ZWingedStatue"
}
ACTOR HPZXmasTree : ZXmasTree 16112
{
//$Category Obstacles
//$Title Tree (Evergreen)
-SHOOTABLE
+VULNERABLE
}