[Link removed - project released]
GENERAL CHANGES
- Corrected some architectural flaws.
- Slight rebalance of pickups in Map02.
- Added a chainsaw to the secret level.
- A secret in the secret level is now properly marked as a secret.
- In Map06, the yellow key card needed for the secret level was sometimes unreachable. This should no longer be a problem.
- The lift at the beginning of Map07 (Bowels of Gehinom) is now activated by a switch nearby.
- A bunch of ammo in Map09 only appeared on hard difficulty. It now appears on all difficulty settings.
- Replaced some Soulspheres with Invulnerability Spheres in Map09.
- Some monster clusters in map 6, 7 and 9 appeared in full sizes on all difficulty settings. These clusters now have fewer monsters on Medium and Easy difficulty. Particularly Map06 and Map09 are now considerably easier on Easy or Medium as a result.
- You can no longer skip through a big cunk of Map08 by jumping and crouching through the blood passage to reach the final door.
- Added par times to all levels.
COOPERATIVE MODE CHANGES
- Some triggers are now no longer activated by weapon pickups, but by other means as the players couldn't trigger the actions if they already had the weapon in their inventory, as they cannot pick it up again.
- Added a little more ammo in some maps for cooperative mode.
- Added extra ammo for cooperative mode in the secret level.
- Added extra powerups for cooperative mode in maps 6,7 and 9.
- Teleporters added to map07 in order to allow the players to progress if they "wipe" at certain points.
I had the opportunity to play through the level set with a couple of friends in cooperative mode. This allowed me to identify some problems that would otherwise have gone unnoticed. I have to say it was a blast playing in cooperative. The biggest problem though, presented itself in Map07, Bowels of Gehinom, as we died in the big room with all the monsters near the beginning, who then stacked themselves in the lift so we couldn't get out of our spawn and past them to reach all the ammo. So the lift became a massive meat grinder as we suicided into the demonic hordes with our chainsaws again and again and again until we finally wore them out

I did a ton of testing for this beta release, and I think it paid off. It's almost ready to be released fully now.