SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

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Solaela
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Re: SoM's GunBonsai Addons and Patches (Updated: September 10, 2025)

Post by Solaela »

Nelson Main wrote: Mon Oct 06, 2025 11:00 am Solaela wrote:
> [quote="Nelson Main" post_id=1263158 time=1759698354
> user_id=41831]
> Would it be possible to make an addon that automatically selects weapon
> upgrades on level-up for a roguelike experience, or to pair with the
> "no weapon upgrades" addon?
>
>
> Just set the upgrade choices to 1 and when you level it just auto picks one
Thanks, didn't think of that
[/quote]

Yeah the 'choices' option in Bonsai are just how many are offered per level to pick one from.

Basically

1: Auto picks from the options

2+: However many. So if you put it as 3 then when you level you hit the button and it gives you three to pick from

All: Pick one from ALL the list.

Also sometimes if you somehow get multiple levels VERY quickly (More a problem when cheating/right settings/overpowerd as heck packs with a LOT of monsters you'll 'level' and see the bar flashing as if it's waiting on the menu but not get the upgrade. If that happens just hit the button that brings up them menu and you'll get the upgrade rolled.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by stainedofmind »

Updated "Addon - Progress Keeper" to Version 1.3!
*Bug Fix: Fixed a VM Abort when using with LegenDoom

Actually finally ran this with LegenDoom, and OOPS! VM Abort!
Jareth247
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by Jareth247 »

Is there something for Ultra Crispy, or mods with dual-wielding weapons in general, where the single- and duel-wielding versions of each weapon aren't regarded as separate weapons?

Like, if I get a Pistol to Level 5 and end up getting a second Pistol for dual-wielded Pistols. If the individual Pistol is Level 5, why would the Dual-Wielded Pistols start at Level 1?

I tried setting GunBonsai to weapon classes and that didn't have the effect I'm looking for.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by stainedofmind »

Jareth247 wrote: Tue Oct 21, 2025 12:26 pm Is there something for Ultra Crispy, or mods with dual-wielding weapons in general, where the single- and duel-wielding versions of each weapon aren't regarded as separate weapons?

Like, if I get a Pistol to Level 5 and end up getting a second Pistol for dual-wielded Pistols. If the individual Pistol is Level 5, why would the Dual-Wielded Pistols start at Level 1?

I tried setting GunBonsai to weapon classes and that didn't have the effect I'm looking for.
You can leverage the BONSAIRC lump to flag one weapon class as being the same as another, specifically using the "merge" keyword:

Code: Select all

# merge <classes> ;
# Consider all of the listed classes to the same weapon type. This is primarily
# useful when one weapon is used as a replacement or upgrade for another one.
You can read about the special lump here: https://github.com/ToxicFrog/doom-mods/ ... i/BONSAIRC
Jareth247
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by Jareth247 »

Neat! Now if only I knew how to do... all of that.
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AugustDrake
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by AugustDrake »

I've now made a few upgrades myself specifically for Doom RL Arsenal (check the thread on this form) and used your patches as a guide. Thank you so much, I learned a lot.

I managed to crack the ammo backpack upgrade nut by making a formula that checks any backpack tokens you have (including specialization) and just recalculate your max ammo whenever you activate/deactivate the perk or pick up any backpack. Works basically seamless. I also managed to make a weapon limit and modpack limit upgrade as well.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by stainedofmind »

AugustDrake wrote: Thu Oct 23, 2025 12:52 pm I've now made a few upgrades myself specifically for Doom RL Arsenal (check the thread on this form) and used your patches as a guide. Thank you so much, I learned a lot.

I managed to crack the ammo backpack upgrade nut by making a formula that checks any backpack tokens you have (including specialization) and just recalculate your max ammo whenever you activate/deactivate the perk or pick up any backpack. Works basically seamless. I also managed to make a weapon limit and modpack limit upgrade as well.
I had noticed. Been meaning to make a post on your thread about it too. Glad to have been of help! It's good to see other people also making content for GunBonsai.
Chimeranide
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by Chimeranide »

Well, so... I needed some help, I've been playing Quakin' Doom 1.4 (link below) with Gun Bonsai, and got into an issue: GZDoom froze whenever I died/gibbed/killed with either player or weapon upgrades on.

Can you test it out to see what I mean? I really needed a patch for this.

https://www.moddb.com/mods/quakin-doom/ ... dition-v14

EDIT: I found the reason, it was the Rapid Fire upgrade
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: November 4, 2025)

Post by stainedofmind »

Update time!
Added "[PATCH 0.10.6] Upgrade - Rapid Fire Redux"
Added new section "Archives"
Archived "Upgrade - Rapid Swing", "Patch [0.10.6] - LegenDoom Rapid Fire Fix", and "Patch [0.10.6] - DRLA Rapid Fire Fix"

Since Rapid Fire/Swing fixes keep piling up, and I didn't want to have to maintain a dozen separate mods every time something gets fixed, I've retooled "Rapid Swing" and the two gameplay mod fixes into "Rapid Fire Redux"! I decided to make it a patch, so that if someone only wants the fixes and configurability, the upgrade menu doesn't get all out of order. It's a complete redo of the upgrade, with a few extra toggles and what not, and also the start of me attempting to standardize my codebase a bit. As such, if you "upgrade" to Rapid Fire Redux, you'll have to redo your settings, as they will not carry over from Rapid Swing.

Also added a link to AugustDrake's DRLA GunBonsai Addon that y'all should check out.
Chimeranide wrote: Sat Nov 01, 2025 7:53 am Well, so... I needed some help, I've been playing Quakin' Doom 1.4 (link below) with Gun Bonsai, and got into an issue: GZDoom froze whenever I died/gibbed/killed with either player or weapon upgrades on.

Can you test it out to see what I mean? I really needed a patch for this.

https://www.moddb.com/mods/quakin-doom/ ... dition-v14

EDIT: I found the reason, it was the Rapid Fire upgrade
Oh, Rapid Fire, you dog. Always causing problems! I created RF-Redux in response to this post. I haven't taken a look into your issue yet, but the bones are there now for me to add it in once I find it. Can't promise a timeline right now, but are you able to give me more information? Was it any weapon that caused the freeze? Did you have any other mods or upgrades going? Was it a VM Abort? If so, can you post the error? If you have a set of steps to reliably reproduce the error, that would also be helpful.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: November 4, 2025)

Post by stainedofmind »

... Added "Upgrade - LOL Rocket", cause sometimes you just make dumb shit and wanna share...
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AugustDrake
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Re: SoM's GunBonsai Addons and Patches (Updated: November 4, 2025)

Post by AugustDrake »

oh man, Rapid Fire Redux... I think I might have to adopt that system.

I now have an open beta on the Secreta Lounge DRLA discord of a new standalone Doom Roguelike Traits. Not ready to share but very fun for DRLA players (but it is an open beta - you might want to pop in and grab it). I bring it up because I figured out how to patch XP for a unified XP counter. I made a flag for unified XP mode being on and set up hooks in PerPlayerStats through the XP system to use a unified XP counter. You might want to check it out, I know you had "unified XP" on the docket and it still honors weapon XP so you don't have to pick one or the other! It would need a new HUD though...
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: October 19, 2025)

Post by stainedofmind »

Chimeranide wrote: Sat Nov 01, 2025 7:53 am Well, so... I needed some help, I've been playing Quakin' Doom 1.4 (link below) with Gun Bonsai, and got into an issue: GZDoom froze whenever I died/gibbed/killed with either player or weapon upgrades on.

Can you test it out to see what I mean? I really needed a patch for this.

https://www.moddb.com/mods/quakin-doom/ ... dition-v14

EDIT: I found the reason, it was the Rapid Fire upgrade
Definitely going to need more info. Took it for a quick test drive and didn't experience any crashing.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by stainedofmind »

Yet another update time!
Added "Mini-Addon: Ultra Crispy RC Lump"
Added "[PATCH 0.10.6] Upgrade - DRLAX Personal ECM Fix"
Updated "[PATCH 0.10.6] Upgrade - Rapid Fire Redux" to Version 1.0.1
+Added Bugfix for CODBW ADS

Gettin' caught up on a few bug reports and what not.
Jareth247 wrote: Wed Oct 22, 2025 7:31 pm Neat! Now if only I knew how to do... all of that.
Went ahead and created a mini-addon for you. You can find the download for it on the first post, under Mini-Addons. It's called "Ultra Crispy RC Lump".
DoomThing445 wrote: Fri Nov 01, 2024 5:47 am Call of Doom: Black Warfare's weapons and Extra Weapons pack has weapons that won't fire when Rapid Fire is slapped on top of them and you aim down sights:

https://www.moddb.com/mods/call-of-doom ... ck-warfare
https://www.moddb.com/mods/call-of-doom ... ra-weapons

Most do this when 2 or more Rapidfire levels are applied and you attempt to fire in ADS mode, or when trying to fire again in ADS mode. Sometimes it will even refuse to exit ADS mode or switch weapons in this state.
Seems to be all fixed with Rapid Fire Redux 1.0.1. Sorry for the long delay!
DoomThing445 wrote: Sat Nov 02, 2024 12:27 am Figured while I was still here, scavenge lead also doesn't seem to work in those packs, either- it's kind of strange.
... This on the other hand isn't a simple fix. CODBW's ammo is weirdly setup, and without an in-depth patch that retools every bit of ammo in the mod, Ammo Leech just won't work.
vfunky wrote: Fri Jun 21, 2024 11:01 pm can you kindly make a patch for vm abort caused by using DRLAX's duct tape while having the Personal ECM upgrade
Oh boy, that was a doozy! Again, sorry for the long wait, but this is fixed with the [PATCH 0.10.6] Upgrade - DRLAX Personal ECM Fix addon.

As for other issues:
D4N5T3P wrote: Thu Mar 06, 2025 9:55 am Hi, I'm not sure if it's an issue with your rapid swing addon or the walpurgis mod, but when I play walpurgis as a druid and upgrade the dagger to 2x speed, every time my falcon attacks somebody the game crashes, since falcon's attack speed also scales from this
I wasn't able to reproduce this. If you have more information, I could try again.
Disonario wrote: Sat Mar 01, 2025 3:33 pm can i suggest for a fire rate "patch" in gunbonsai the fire rate upgrade makes the weapon fire 0.5 (50%) faster so with 2 levels the weapon fires at x2 speed, what about an option to toggle like 0.1 (10%)
Missed reply to this when I got it done, but the ability to set the rate of speed growth was added a few versions ago. Current best bet is to download Rapid Fire Redux.
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