Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!
Posted: Mon May 20, 2024 3:19 am
6.0 is here with a bunch of new cards! Main features are new Daily Challenge decks, a tweak to how players can hunt for the elusive Wild Cards, and the Card Compendium now highlights cards you haven't read about yet. This change is not retroactive, so expect your entire collection to suddenly sparkle

- Added 15 new cards.
- Added 5 new Daily Decks, and altered a few.
- Certain Daily Decks now start the game with specific cards already in play.
- Cards in the Card Compendium now sparkle if their text has not yet been read.
- Players are notified if a Wild Card is in the current level upon hitting 100% kills and secrets.
- Wild Cards will make sounds while hidden (and more frequently if 100% kills and secrets are hit).
- Fixed a crash that could happen with several cards.
- Fixed Accelerated Boost not doing anything.
- Fixed a crash with Mystify Items.
- Fixed potential crashes with empty maps (i.e intermission cutscenes).
- Fixed a crash with Firecracker Enchantment.
- Fixed Rigged Supply items counting for the item total.
- Fixed The Specialists being unable to be harmed by allies.
- Fixed Big Stomach eating friendly monsters.
- Fixed BFG Augment not showing effects when running certain mods.
- Fixed monster gangs very rarely spawning an infinite number of monsters.
- Fixed Curse of the Rabbit not working with Witching Hour.
- Fixed Mirror Curse still getting triggered in multiplayer.
- Fixed Safety Bubble sometimes leaving behind a corpse with no gravity or an incorrect death frame.
- Fixed Swim with Whales not triggering in co-op.
- Fixed Mystery Eggs spawning statues too frequently.
- Fixed Flight Enchantment ruining some monster closets that use scrolling floors.
- Monsters with the Nuclear Curse explode sooner when dying to another Nuclear Curse.
- Tachyon Curse aura changed to white.
- Audio Augment now includes sounds made by the monster.
- Lock-on teleports recoded to be more effective.
- Lock-on Teleports no longer teleport monsters away from players if they are already in close proximity.
- Necrokensis card is now correctly named Necrokensis Enchantment.
- Lowered the minimum damage of Necrokensis.
- Monsters affected by Gravity Enchantment will now drop down from very tall ceilings if they are near players.
- The Specalists can no longer be devoured.
- Increased attack windup for Piloted Mechs.
- Haunted Grounds now only spawns boss ghosts after 8 ghosts have spawned on a single grounds.