
[SPRITES] Spriting Carnival!!
- Captain J
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Re: [SPRITES] Spriting Carnival!!
if you're making a doom mod like this, not bad idea actually...if you don't have any eye sore while playing this. i mean those textures and sprites are so small.
but are you sure?
but are you sure?
Re: [SPRITES] Spriting Carnival!!
Will be perfect fo iWatch screen
Play Doom on your hand 


Re: [SPRITES] Spriting Carnival!!
The readability of the HUD numbers is quite poor. I'd recommend upping the contrast on them or just keeping them entirely unshaded.
- Ghostbreed
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Re: [SPRITES] Spriting Carnival!!
That actually looks freakin' awesome!
Re: [SPRITES] Spriting Carnival!!
It should run super fast at least.
Re: [SPRITES] Spriting Carnival!!
Im going to make it in html5, probably will be played like Doom2 RPG because if it uses free roaming we would have to deal with sprite resizing... Anyone willing to help me with the sprites i would be glad!
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Re: [SPRITES] Spriting Carnival!!




So, uh. Stuff.
- Ghostbreed
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Re: [SPRITES] Spriting Carnival!!
Still, nice stuff.
- BloodyAcid
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Re: [SPRITES] Spriting Carnival!!
2nd sprite almost looks like plastic.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
also i always thought about vanilla shotgun sprite, i think it's really need a shell releasing hole. i know i'm being a realistic nerd...again. and few peoples were discussed with this before, but every shotgun does. and that shotgun's model was plastic BB gun afterall. anyway those thoughts are going to be a shit-chat again.
and by the way, that first sprite's muzzle is too long with compared with other sprites.
and by the way, that first sprite's muzzle is too long with compared with other sprites.
Re: [SPRITES] Spriting Carnival!!
Would someone be willing to make decent reloading frames for this MP40 (by Marty Kirra):

Please

Please
