Happy Holidays!
Today I bring you a pretty large update in the card department. 24 new cards! Hopefully this spices up the game a bit for anyone who feels like has seen everything already. I have also added the ability to unlock the unique daily challenge decks permanently, allowing you to play them with whatever settings you like, whenever you like! To unlock a daily deck, you must collect 10 cards in a Daily Challenge to unlock that deck. A message will appear on the console when this happens. As with the compendium, be careful when crossing save games as the variables for the save data are stored in your ini file. Loading an older save game will load that save's CC unlock data.
I am also launching a Corruption Cards discord server! Why now? Well, after viewing many streams and videos of people playing (and suffering) Corruption Cards, I've always appreciated how involved the viewers get. This server's purpose will not only be to discuss the mod, but also arrange and share streams of CC (or any other Doom streams, I'm not fussy). It's still in a basic form at the moment, and it may mutate into something else later, but for now anyone is welcome to join. If you ever wished to discuss the mod or card suggestions with me, this is the place to do it (other than this thread of course). There are roles to opt in to if you wish to be notified about CC updates, or CC streams. I'm pretty open to feedback on what people want out of the server, so feel free to discuss improvements.
Join the CC Discord here!
Here's the list of changes:
- New feature: Daily Deck unlocks! Collect 10 permanent cards during a Daily Challenge to permanently unlock that deck in the deck selector!
- Added 1 new wild card.
- Added 23 new cards.
- Added additional checks to prevent certain problematic projectiles being considered for card effects.
- Oath to the Old God is now a Wild Card.
- Omen of Death changed to tier 5 (from 4).
- Daily Challenge can no longer be selected when using a Modified deck.
- Fixed Frankenstien monsters losing sound effects.
- Fixed a bug where Blood Shift could cause monster corpses to have health.
- Fixed Curse of Dormin not properly restoring player properties when using a Pistol Start mod.
- Chaos Augment can no longer be offered if only 1 projectile type is found.
- Rescue Mission is now a stackable card.
- Garden of Statues now follows the same rules as Petrification Enchantment.
- Spooky Bombs can no longer affect Hand of Baphomet.
- Spooky Bomb actor paint radius reduced slightly.
- Frenzy Enchantment now resets every time the monster switches targets.
- Changed how certain effects are tracked, may help fix crashes with certain projectiles.
- Living Vessel can now only trigger 50 times per map.
- Curse of Dormin now reverts the player back to normal after getting a certain amount of kills.
- Hand of Baphomet now removes monsters in a large radius around the Icon of Sin, but spawns more monsters.
- Slight balancing to Hand of Baphomet.
I still have much I want to do in terms of new game modes and customization, but I'm waiting for a new stable versions of ZForms before I get to work on that. Until then, probably more cards and fixes
Download Corruption Cards 5.3a