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Re: Wolfenstein 3D TC (Version 2.0)
Posted: Sat Jul 13, 2013 9:39 pm
by AFADoomer
armyman12345 wrote:In the svn version, he walked diagonally back and forth. Are you going to fix it?
He still walks back and forth just like all the previous versions of the TC. If you're moving so you're at an angle to him, he will move from side to side to match your location.
If you run in a straight line from the E1L9 level start toward Hans, and then run straight backward after opening the door and waking him, he will follow, but by walking in a straight line. In the original game, he immediately starts walking back and forth.
Wolf3D actually had a separate direction choice function for "dodging" that governed the enemy chase movement. This is difficult to emulate in ZDoom.
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Sun Jul 14, 2013 6:06 am
by Astr00
I've been trying to figure out how to play coop with this mod, but so far I'm having no luck. I have no experience with Zdoom before today, so that might be why.

Are there any tutorials on how to set up a server?
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Sun Jul 14, 2013 9:29 am
by AFADoomer
Astr00 wrote:I've been trying to figure out how to play coop with this mod, but so far I'm having no luck. I have no experience with Zdoom before today, so that might be why.

Are there any tutorials on how to set up a server?
There's some good info on the
wiki. You don't really set up a server - it's peer-to-peer multiplayer (one of the players is the host).
Something like this should work:
Code: Select all
Host:
zdoom.exe -host <number of players> +map E1L1 +skill 4
Clients:
zdoom.exe -join <IP Address of Host>
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Sun Jul 14, 2013 9:54 am
by Astr00
That helps a bit, but I am still somewhat lost. Should I be writing these commands in cmd.exe? If I try that, I get an error saying "'zdoom.exe' is not recognized as an internal or external command, operable program or batch file". If I try to run zdoom.exe with those extra parameters, zdoom launches and I get to pick between different WADS, but Wolfenstein is not among them. I am clearly doing something wrong, but not sure exactly what.
Edit: Post below clears things up, and that works. Thank you so much!

Re: Wolfenstein 3D TC (Version 2.0)
Posted: Sun Jul 14, 2013 9:58 am
by AFADoomer
Astr00 wrote:That helps a bit, but I am still somewhat lost. Should I be writing these commands in cmd.exe? If I try that, I get an error saying "'zdoom.exe' is not recognized as an internal or external command, operable program or batch file". If I try to run zdoom.exe with those extra parameters, zdoom launches and I get to pick between different WADS, but Wolfenstein is not among them. I am clearly doing something wrong, but not sure exactly what.
Ah, sorry. Replace 'zdoom.exe' there with 'Wolf3D.bat' or 'SoD.bat' to make sure the TC files load. You have to be in the folder that you installed the TC into on each computer when running these commands.
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Mon Jul 29, 2013 5:36 am
by Ghostbreed
The latest SVN fucks up the weapons
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Mon Jul 29, 2013 4:43 pm
by AFADoomer
Ghostbreed wrote:The latest SVN fucks up the weapons
The latest version should be un-fucked, as you so eloquently put it.
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Tue Jul 30, 2013 1:22 pm
by Ghostbreed
Heh, sorry. I was in a rush and that was the first thing I could describe it as
EDIT: Oh, nice touch with the hi-res weapons! I always wanted that for the pc version when I played it on the SNES.
Will there be more hi-res stuff in the future or just the guns?
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Tue Jul 30, 2013 5:03 pm
by Ghostbreed
Caught some bugs on E2L3

Re: Wolfenstein 3D TC (Version 2.0)
Posted: Tue Jul 30, 2013 5:21 pm
by armyman12345
How do I get the hi res weapons?
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Tue Jul 30, 2013 5:32 pm
by Ghostbreed
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Tue Jul 30, 2013 6:29 pm
by AFADoomer
Ghostbreed wrote:Caught some bugs on E2L3
-snip-
That's on id... The original map actually has a tile missing beside a door in that location. If you play the level properly without noclip, you won't see that issue (though I suppose it's possible that you'd see it in deathmatch).
armyman12345 wrote:How do I get the hi res weapons?
They're in the SVN version .zip file. It's not set up to be automatically loaded... Best way to load it is to add it manually in the .bat file that you are using to launch the TC. I'll probably make the loading cleaner at some point in the future, but this is what you get for now

.
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Wed Jul 31, 2013 12:21 am
by Captain J
a hd weapons? good choice! and don't worry about above sprites. because all above bosses from classic episode has been improved more!
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Fri Aug 02, 2013 12:41 am
by StarController
I notice, in the high-res module , how many wall textures and objects are missing from the mac art. Has anyone attempted to draw new ones to fill in the gaps?
Also, the high-res graphics makes the dual-chainguns turn sideways...
Re: Wolfenstein 3D TC (Version 2.0)
Posted: Fri Aug 02, 2013 9:41 am
by AFADoomer
StarController wrote:Also, the high-res graphics makes the dual-chainguns turn sideways...
The standard resolution ones are sideways, too... I just need to fix the offsets on the hires ones.