Ultimate Doom Builder

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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boris
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Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

This happens because UDB always rounds the offsets up - according to the comments in the code GZDoom apparently used to do that. While trying to fix it I ran into some unexpected behavior in GZDoom with upper/lower textures (where, in the case of a scale of 1.333333, it looks like an additional 1/3 of a pixel is drawn), so I'll have to check with the UZDoom devs to see if that's the intended behavior or not.
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Enjay
 
 
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Re: Ultimate Doom Builder

Post by Enjay »

Thanks for looking into it. Much appreciated.
boris
Posts: 780
Joined: Tue Jul 15, 2003 3:37 pm

Re: Ultimate Doom Builder

Post by boris »

This is now fixed in UDB, but as reported here there will still be differences between what UDB shows and what [UG]ZDoom shows (at least in hardware renderer mode). But it now works correctly in other ports that support texture scaling.
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Enjay
 
 
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Re: Ultimate Doom Builder

Post by Enjay »

Thanks for pursuing it, and the UDB-side fix.

I've been following that issue on GitHub and raised one that may, or may not, be related myself ( 224 ) In fact, I think your issue was posted while I was typing mine.
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