Void Warrior wrote: ↑Wed Mar 06, 2024 2:27 pm
Your Project passed the day before yesterday.
If we compare it with "Mystery of Tyskie Islands", then the New Project has become more global. I liked the Shooting, the Various Opponents and Bosses, the Guns are quite good. In short, I am generally satisfied with the Project.
However, during the passage, I used to go beyond the boundaries of the Maps, on E5M4 the Gate did not open for me, where a Yellow Key is required, and the Final Boss, in my opinion, is some kind of dishonest (How do I defeat this Machine? I could only go through Two Phases in peace somehow, but it is simply impossible to survive in the Third Phase. There is not enough time to dodge the Attack after the destruction of the Second Phase). I also recommend sewing in a Reload, rather than highlighting it with a separate Patch. Given the Complexity of the Enemies, such a feature is extremely necessary.
I can only say that this is your "Blade of Agony". You can safely play it, but in portions. I expressed my opinion here (In Russian:
https://doomguy.ru/community/topic/reds ... a-zadushil).
Thank you for your review, I read it and I really enjoyed it, im very happy to have my game reviewed in such a lenghty and professional way.
Regarding your criticisms, I have some explanations:
About the bugs and the game feeling unfinished, this is because of me not beta-testing enough. I play-tested every level like, 5 times at least, over the course of developing the whole game in total, and after the whole game was finished, I play-tested the whole thing again. I planned on making closed beta-testing with 3-4 people afterwards before releasing, but thought to myself "I checked EVERYTHING, im sure it's 100% done". I am guilty here, but I must say this was done in good faith; as I just wanted to release the game to all the people wanting to play it.
In terms of reloading, I must admit, for the long time I was unable to program it, but recently I found a way how to do it.
As for the issue with identical weapons such as four SMG's and three machine guns, this was more the result of me trying to be historically accurate; I remember that in Call Of Duty 1 and 2 there were various identical-working guns (f.e. MP40, Bren and Thompson) that were used by different sides. Hence why I added:
-1 Warsaw Pact SMG (Skorpion)
-1 NATO SMG (MP5SD, with added stealth capabilities that make it different from the Skropion)
-1 Warsaw Pact Assault Rifle (AK-74)
-1 NATO Assault Rifle (M16)
-1 "European" gun with the P90 (this is a leftover from a very early 2020 draft of the game where "Europe" was the third twist villain faction)
All in all, Uzi does have a purpose - it uses different ammo, so it's meant to be a last resort weapon after you run out of regular "clip" ammo.
Overall Im glad that despite all the shortcomings you enjoyed my game; If im ever gonna make a sequel, im 100% gonna fix many of the issues you mentioned here.
Once I recieve more complete bug reports, im gonna release a 2.0 version of the game fixing most of the issues people mentioned which I'll be able to fix, it will also include some quality-of-life improvements such as the reloading, some "where to go, what to do" indications such as radio messages and "!" marks on some lesser-obvious objectives.