Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Posted: Sun Mar 13, 2022 7:08 am
by m1lk
thank you for fixing the joystick sprint bug. this mod is great!
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Posted: Mon Mar 28, 2022 9:26 am
by CoolerDoomeR
It's good, hope you add a Zandronum version too.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Posted: Mon Mar 28, 2022 1:17 pm
by kalensar
CoolerDoomeR wrote:It's good, hope you add a Zandronum version too.
I wouldn't count on it! Too much Zscript conversion and Zandro can't run Zscript.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Posted: Mon Apr 04, 2022 4:10 pm
by rightj553
affandede wrote:
rightj553 wrote:No offense, but I think this would be better if it was built off Brutal Doom v21.
Except it already is.
Whoops, sorry, I didn't know. I just thought it was built off an older version because of the new difficulty screen. And the slightly reduced gore. The rest is a long story.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Posted: Mon Apr 11, 2022 7:43 pm
by grotski
Really been enjoying this. One thing that I'd ask for is a toggle for movement style. A lot of the time I feel like I'm far too slow to deal with revenant missiles in busy maps. I guess I could just git good lol
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Posted: Mon Apr 11, 2022 7:49 pm
by Linz
grotski wrote:Really been enjoying this. One thing that I'd ask for is a toggle for movement style. A lot of the time I feel like I'm far too slow to deal with revenant missiles in busy maps. I guess I could just git good lol
How great is that? Should have known there'd be an addon. Thanks.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Posted: Mon Apr 18, 2022 6:35 am
by rightj553
Do you plan on replacing all of the Chex Quest 3 monsters? Regular Brutal Doom only replaces the monsters from Chex Quest 1.
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Posted: Thu Apr 21, 2022 9:59 am
by rightj553
rightj553 wrote:
affandede wrote:
rightj553 wrote:No offense, but I think this would be better if it was built off Brutal Doom v21.
Except it already is.
Whoops, sorry, I didn't know. I just thought it was built off an older version because of the new difficulty screen. And the slightly reduced gore. The rest is a long story.
Nevermind about the "slightly reduced gore". That was a misconception.
Any plans for new weapons or monsters?
Re: Brutal Doom Platinum v2.0 release! GZ focused brutal for
Posted: Sat Apr 23, 2022 7:24 pm
by MsrSgtShooterPerson
Question - is there a way to reduce the recoil/impulse caused by weapons? I'm playing on Delta Touch and unfortunately the strong screen bumping is not playing well with the touch controls
Interested to see how this plays, especially with rolling. It does make me lose another bind since I never used rolling before, but hopefully it'll be worth it.
Side note I already got the easter egg of Doomguy cracking his knuckles and in a Mario voice saying "Letsa go!" I assume that was this mod anyway lol