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Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Wed Mar 25, 2020 12:51 pm
by NightFright
Finger-lickin' good.
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Sun Apr 05, 2020 11:11 am
by Scuba Steve
Any update on bugfixes and implementation?
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Sun Apr 05, 2020 11:18 am
by Nash
No, Graf has been very busy with his job and hasn't been able to work much on GZDoom (as evidenced by his
sparse commit activity lately). I'll let him take all the time he needs. This project is not in a rush anyway.
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Sun Apr 05, 2020 11:30 am
by Scuba Steve
It's not like you aren't spearheading 45 additional projects in the meantime

Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Sun Apr 19, 2020 8:16 pm
by Gifty
The work in this thread is DELICIOUS.
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Mon Apr 20, 2020 8:17 am
by Scuba Steve
No word on fixes yet?
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Mon Apr 20, 2020 8:35 am
by Gez
Code-wise,
it's in: GZDoom now assumes that any full-screen picture with a height of 200 or 400 needs aspect ratio correction.
Now it still needs to define clearly how to handle things like the bunny scroller.
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Mon Apr 20, 2020 9:33 am
by Nash
Bugs remaining:
viewtopic.php?f=2&t=67922
viewtopic.php?f=2&t=67921
viewtopic.php?f=2&t=67920
And the bunny scroller (no thread made, but Graf is aware)
Otherwise, yeah the scaling looks correct already. Good stuff.

Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Mon Apr 20, 2020 9:36 am
by Scuba Steve
Excited to see this finally implemented. Nash, you can check the
Widescreen folder for the most recent images since I wasn't using github

I've updated things recently as I keep pouring over them and demanding perfection.
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Mon Apr 20, 2020 10:11 am
by Enjay
I have to say that I absolutely love the Doom intermission map screens. The moon base ones in particular are just amazing,
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Mon Apr 20, 2020 11:30 am
by dmslr
Scuba Steve wrote:Excited to see this finally implemented. Nash, you can check the
Widescreen folder for the most recent images since I wasn't using github

I've updated things recently as I keep pouring over them and demanding perfection.
Double Impact and NEIS? Why?

I know they've become the official addons for the unity port, but still.
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Mon Apr 20, 2020 12:04 pm
by Scuba Steve
Futureproofing any ZDoom additions related to the official ports.
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Tue Apr 21, 2020 9:35 am
by 666
How about some love for the interpic Skunk made for Thy Flesh Consumed?
I'd do it myself but I suck at Photoshop.
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Tue Apr 21, 2020 10:12 pm
by Scuba Steve
Thy Flesh Consumed takes place on a farm?
Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project
Posted: Wed Apr 22, 2020 1:10 am
by NightFright
Yee-haaawww! I'll barbecue your asses in molasses!