Well, I'm sure glad you went along with the CoF pack regardless!
Re: [HDest] The ZikShadow's HDest Addons Section
Posted: Mon Nov 07, 2022 4:05 pm
by ZikShadow
[Tomb Raider]
DESCRIPTION :
These addons replaces weapon sprites, item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after Tomb Raider (the classic ones, 1 through to 6). Same rules as always. Also comes with a separate player skin addon. The player skin addon includes voices from TR1's Lara, Shelley Blond, TR2 and 3's Lara, Judith Gibbins, along with a separate one from TR4, 5, and 6's Lara, Jonell Elliott.
The sound addon here is a bit different from the Main Addons one mainly 'cause I used more than just TR2 sounds, hence why it's a separate file.
Another addon that's pretty minor but does have custom code. A monster one this time around!
[Something]
DESCRIPTION :
The corridor is littered with the dead. You hear some scoffing from behind the wall, but paid it no notice. You were in no mood to focus. You were overcame. You were sick of everything. You know it probably isn't a big deal, but you couldn't control yourself. You fire a rocket grenade around the corner.
Turning around the corner, you get a glimpse of what was making the noise. That corpse over there. But, wait a minute. That's not right. Your heart beats out of your chest. Your head feels fuzzy. You're afraid. They weren't carrying a weapon at all! Have you just killed an innocent? You move to investigate their body.
Before you could reach the corpse, you stop. There's something behind you. You feel a cold hand clutch yours. You try to jerk away, but it squeezes back; unwilling to let you go. You start to run by instinct, but then you turned your eyes towards it. You wish you didn't. Two eyes meets yours before it reshapes itself to rows of bloody teeth. Your heart sinks into your stomach. You shouldn't have looked back...
Was motivated to do another custom weapon for today. Yeah, it's another pistol one, but still.
[UMS Automag]
DESCRIPTION :
The demonic invasion at this point has reached far beyond the reaches of space. Earth is only the beginning for the Tyrant's conquest for power, invading other human occupied colonies from Na Pali to Na Koja Abad. Humanity is at the brink of annihilation, struggling day in and day out against forces that never seem to find respite.
It was then when the Unified Military Services (UMS) decided to bolster their standard issue handguns. While the classic 9mm solution has been reliable enough in the past, it proved to be inadequate when demons can just teleport within undefended civilian areas and attack from within. Arming high powered rifles to trigger happy police forces was out of the question, so a compromise was made.
The primitive nature of the Automag, while considered a detriment by some, was surprisingly beloved by its longtime users. Using the UAC standard issue 4.26 mm magazines, the heavier handgun trades many of the ZM66's advantages for maximum reliability. Despite its shortcomings, the UMS continued to use it throughout their territories in known space.
Original base : Matt
Modified code : ZikShadow
Pickup replacement code : HexaDoken
SPRITES & SOUNDS
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Modelshots based off of the Automag model from Unreal 1/Gold Epic MegaGames and Digital Extremes
Re: [HDest] The ZikShadow's HDest Addons Section
Posted: Fri Feb 17, 2023 10:23 am
by ZikShadow
[Quake]
DESCRIPTION :
These addons replaces weapon sprites, item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after Quake (mainly 1, with elements from 2 and 3 to fill in the gaps). Same rules as always. Also comes with a separate player skin and bestiary reskin + sound addon. The player skin addon includes Quake 1's Ranger and Quake 2's Bitterman.
That would require me to have Fallout models that I can modelshot through Goldsource. Most of the recent stuff have been models I could port over and then use either HLAM or Jed's HL Model Viewer to capture.
Re: [HDest] The ZikShadow's HDest Addons Section
Posted: Wed Jul 26, 2023 4:00 am
by skyrish10
ZikShadow wrote: ↑Wed Jul 26, 2023 1:29 am
That would require me to have Fallout models that I can modelshot through Goldsource. Most of the recent stuff have been models I could port over and then use either HLAM or Jed's HL Model Viewer to capture.
Yeah, because most models for Fallout games, mainly Bethesda installments, are stored through BSAs and they uses Nifs as the model format. Good thing that the G11 and M72 Gauss Rifle (Both are from Fallout 2) already has Goldsrc models, of which used in Half-Life Weapons Edition
Re: [HDest] The ZikShadow's HDest Addons Section
Posted: Tue Oct 22, 2024 2:33 am
by ZikShadow
[F.E.A.R.]
DESCRIPTION :
These addons replaces weapon sprites, some item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after F.E.A.R. (only the first one along with its expansions, none of the sequels). Same rules as always.
Most of the Whole Lot
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- Monolith Productions
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Ammo Boxes
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- Ritual Entertainment
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Re: [HDest] The ZikShadow's HDest Addons Section
Posted: Sat Jan 18, 2025 6:13 am
by ZikShadow
[GoldenEye 007]
DESCRIPTION :
These addons replaces weapon sprites, item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after GoldenEye 64. Also comes with a separate player skin addon, complete with mugshot and player sprites. No voice lines in GE64, so for the taunts, I had to improvise with some Bond lines from Nightfire (sadly only could procure audio from the PC). Otherwise, same rules as always.
Been planning this one for a good while, only got the motivation to do it recently.
[Snarks]
DESCRIPTION :
The UAC's habit of scoping the vast reaches of space for more real estate sometimes fruit more than the expected horror stories of demonic interference and corporate overreach. They had discovered a strange borderworld of sorts, floating islands covered by flora and fauna that have somehow survived for hundreds of years despite harsh conditions.
Finding evidence of previous excursions, the team that discovered (or shall we say, rediscovered) the site have made sure to keep track of any written documents or digital equipment they can find within the broken down facilities. Whatever it is that drove the previous expeditions in ruin could perhaps help us in our own.
A peculiar fauna that the notes mention are these tiny little creatures called "Snarks". They live inside these walking nests that both house and feed their young before they mature. For such a small creature, one wonders why these notes talk of them with such intense level of terror. What could they have possibly done to warrant it?
Original base : Matt
Modified code : ZikShadow
Pickup replacement code : HexaDoken
Standalone grenade code : Melodica
Assistance with velocity : renegade4339 / BenitezClance4
SPRITES & SOUNDS
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They're literally an attempt to port the snarks and their nests from Half-Life Valve
Re: [HDest] The ZikShadow's HDest Addons Section
Posted: Mon Jul 14, 2025 8:20 pm
by ZikShadow
[Perfect Dark]
DESCRIPTION :
These addons replaces weapon sprites, item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after Perfect Dark. Also comes with a separate player skin addon, complete with mugshot and player sprites. Same rules as always.