DUMP Episode 3: BFG Edition [map + weapons released]

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TerminusEst13
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by TerminusEst13 »

Correct.

EDIT: Oh hey new page. Here's some sprites for everybody to play with.

https://www.dropbox.com/sh/pyllolwsc9fo ... Jnbsa?dl=1 - Sprites made by Shivers for everyone to use.

https://www.dropbox.com/sh/edgbafk8ctzr ... XNUQa?dl=1 - Sprites I've collected over the years.

EDIT 2: Shivers has politely informed me there was an image of boobs in the latter pack. I have since removed the boobs.
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CJacobsSA
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CJacobsSA »

TerminusEst13 wrote:Correct.
Cool!

For those following the thread for progress posts, Here's a sneak peak at my progress on my DUMP map so far. Still laying out the first "stage" of the level; the door at the top is a red key door that will lead to the second part of the map. I wanted to try something I haven't before for this one: My previous maps have all utilized mostly-square geometrically shaped corridors, and while I think that's fine and it looks good, I wanted to see what making more organically shaped areas is like! It turns out, it's pretty fun.

I am recording all of my mapmaking, I'll probably put out a timelapse of me making the map when it's all finished.
StatisticalHourglass
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by StatisticalHourglass »

TerminusEst13 wrote:Correct.

EDIT: Oh hey new page. Here's some sprites for everybody to play with.

https://www.dropbox.com/sh/pyllolwsc9fo ... Jnbsa?dl=1 - Sprites made by Shivers for everyone to use.

https://www.dropbox.com/sh/edgbafk8ctzr ... XNUQa?dl=1 - Sprites I've collected over the years.

EDIT 2: Shivers has politely informed me there was an image of boobs in the latter pack. I have since removed the boobs.
haha! thanks for the resources.
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President People
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by President People »

Maybe if I post progress, I'll finish a DUMP for once:

Image
(Note to self: fix the far edges of the sprite so the hands taper off)

Partial credit to whoever made the gloved Doomguy fist here in ye olde hands thread:
http://forum.zdoom.org/viewtopic.php?f= ... &start=375
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CWolf
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by CWolf »

I don't have much time.
Here:
https://www.dropbox.com/s/xbjak6he0ovxs ... k.pk3?dl=1

Rybak.
Fire1: slow fire mode for small groups of weak dummys.
Fire2: Fast fire mode for big hordes.

In Palleted PNG

There willn't be a map from me, sorry. I have last days in institute so...

Credits: to this gentleman for hand sprites.

Also if you want to fix\change something - You're free to do whatever you need.
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Jaxxoon R
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Jaxxoon R »

I made a gun over the weekend, I've named it after my cat Squinky.
https://dl.dropboxusercontent.com/u/161 ... izator.pk3

Squinkolizator
Resource Credits:
Frankensprited using and some sounds from:
Flamethrower on Realm667 [Eriance, 3D Realms]
Nailgun (MG) on Realm667 [TheShooter7, Lazureus, Mechadon (edited nails), Idgames (base sprite)]
Cyrobow on Realm667 [Xaser, zrrion the insect, Bloax, Paul NMN, NeoWorm, Velocity, Banjo Software.]
Plasma Rifle-tier
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Deviluke Roy
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Deviluke Roy »

Henix_Aurorus wrote:
Deviluke Roy wrote:All this shit is about the DM map. You could read it.
It's a singleplayer/co-op map pack. A DM-focused DUMP has been proposed before (don't know if/when that's happening), but this isn't it, unfortunately.
Well, looks like I'm making House of hell or another SP map, then. What texture pack should I use...and why haven't I downloaded GZDoom builder yet....

Also, can I use the custom weapons people posted here in my map?

Edit: I'll leave a note here for me to remember. Why here, IDK.

Note to self, use DRDOCTOR'S TEXTURE PACK and/or DUSK'S TEXTURE PACK. Maybe even use the NOIR PACK or the PSX FIRE SKIES.
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Shadow Hog
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Shadow Hog »

Henix_Aurorus wrote:As for the subject of TEXTURES, merging TEXTURES lumps proper tends to be a huge pain in the ass because they tend to include the ENTIRE Doom textureset for some reason.
I'm kinda curious how that'd come about, anyway, since the correct way (by my reckoning) to make a TEXTURES lump would be to write one up from scratch, only defining the new textures in it. (I mean, I guess you can - and probably should - use SLADE's TEXTURES GUI once you've defined at least one texture in the file, too.) Are that many people seriously converting TEXTURE1 to TEXTURES and working from there? (...I'm guessing "yes".)
CJacobsSA wrote:Makes sense, I think! So I'm assuming, then, that if I'm not including custom textures then I don't even need to worry about it?
Correct. It's only an issue if you intend to use custom textures that you yourself made.
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Henix_Aurorus
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Henix_Aurorus »

Deviluke Roy wrote:Also, can I use the custom weapons people posted here in my map?
Use existing weapons; the custom weapons'll replace the vanilla ones (probably randomly).
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Deviluke Roy
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Deviluke Roy »

Henix_Aurorus wrote:
Deviluke Roy wrote:Also, can I use the custom weapons people posted here in my map?
Use existing weapons; the custom weapons'll replace the vanilla ones (probably randomly).
Ok. Thanks!

Also, I came up with a brick joke for the quote to anonymous's Dump 2 map. It's "I tried to take off her panties
She punched me in the face"

Also, I think I'll make a new map and use the Realm667 Noir Pack.

Edit: Well, nope. Looks like I wont. My winzip has expired. oops.
GlitchThief
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by GlitchThief »

If you're just trying to extract an archive, just get 7zip.
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Deviluke Roy
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Deviluke Roy »

GlitchThief wrote:If you're just trying to extract an archive, just get 7zip.
...Thanks for the suggestion.

However, maybe it might be better to learn how to make teleporters in slade 3.
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Eevee
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Eevee »

Deviluke Roy wrote:However, maybe it might be better to learn how to make teleporters in slade 3.
Insert a thing; change its type with Ctrl-T to Teleports → Teleport Destination; give it a TID; pick a line; make the line's special Teleporters → Teleport; give it the thing's TID as the first arg; make sure it triggers on cross and is repeatable; done.
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DavidN
 
 
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by DavidN »

Great to hear this is starting, I didn't expect it so soon! I'll get on to something :)
Abysswalker
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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Abysswalker »

I shall make: A Map
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