In older videos i saw RPG in Krauser hands is it in? I looking forward on Hunk-Krauser demo relase so much O_O
Re: Hunk for doom 3.0 [WIP]
Posted: Sat Oct 13, 2012 9:21 am
by DOOMERO-21
uobito wrote:In older videos i saw RPG in Krauser hands is it in? I looking forward on Hunk-Krauser demo relase so much O_O
yes, but i will not include for the demo, each char will contain:
pistol
machinegun
special weapon
knife(only krauser)
grenade(flash or explosive depending the char)
Re: Hunk for doom 3.0 [WIP]
Posted: Sun Oct 14, 2012 9:40 am
by uobito
The mod will run only on zdoom?
Re: Hunk for doom 3.0 [WIP]
Posted: Mon Oct 15, 2012 10:45 pm
by DOOMERO-21
leon with punisher and shotgun enjoy =)
Re: Hunk for doom 3.0 [WIP]
Posted: Mon Oct 15, 2012 11:07 pm
by NachtIntellect
Leon is looking sexy with his girly hair, I just want to stroke it X_X
Re: Hunk for doom 3.0 [WIP]
Posted: Tue Oct 16, 2012 7:43 am
by uobito
Ada will come too i hope and the merchant (jokeing whit merchant xD) Leo look cool like the other 3 i love your work much ^_^
Re: Hunk for doom 3.0 [WIP]
Posted: Tue Oct 16, 2012 9:50 am
by Zombieguy
So, you are going to remove the sudden pause and dramatic animation when the dude gets hurt, right?
Re: Hunk for doom 3.0 [WIP]
Posted: Tue Oct 16, 2012 11:42 am
by DOOMERO-21
Zombieguy wrote:So, you are going to remove the sudden pause and dramatic animation when the dude gets hurt, right?
the pain animation only appear 70% of the cases.
Re: Hunk for doom 3.0 [WIP]
Posted: Tue Oct 16, 2012 12:38 pm
by Zombieguy
Oh, thank god. That would've bee awful.
Leon: Aaaallllriiiiight. There's a pack of demons just beyond this river of deadly radioactive slime. T___T
.... Great.
Re: Hunk for doom 3.0 [WIP]
Posted: Tue Oct 16, 2012 1:04 pm
by DOOMERO-21
Zombieguy wrote:Oh, thank god. That would've bee awful.
Leon: Aaaallllriiiiight. There's a pack of demons just beyond this river of deadly radioactive slime. T___T
.... Great.
but your point when appear lot of demons and leon enter to pain state with lots of attack is not very awful, becuase when leon enter to pain, all the monsters cant attack leon, the a_chase change to a_wander, and when leon back to normal the monster return to a_chase.
Re: Hunk for doom 3.0 [WIP]
Posted: Tue Oct 16, 2012 1:06 pm
by Zombieguy
Oh. Man, I just got TOLD, son!
Re: Hunk for doom 3.0 [WIP]
Posted: Wed Oct 17, 2012 3:39 pm
by DOOMERO-21
chicago tipewriter for leon =)
Re: Hunk for doom 3.0 [WIP]
Posted: Wed Oct 17, 2012 4:04 pm
by QuickShotGunman
DOOMERO-21 wrote:
chicago tipewriter for leon =)
Special 2 could be applied to this mod?
Re: Hunk for doom 3.0 [WIP]
Posted: Sat Oct 20, 2012 12:18 am
by DOOMERO-21
added knife and grenade for leon =)
Re: Hunk for doom 3.0 [WIP]
Posted: Sat Oct 20, 2012 3:11 am
by chronoteeth
i do gotta ask, how'd you get the rips so dang clean? Theres no artifacts or anything, and as I know theres still no way to modify the levels yet. Custom textures for it perhaps?