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Re: community project idea: maps for ww-nazis
Posted: Thu Mar 29, 2012 4:19 pm
by Doctor-Dos
I think we had all (for wildweasel's sake anyways) try to get back to what his original post was talking about and skip all the frivolous suggestions.
I just played WW-Nazis with Epic2 and I must say that Wildweasel has done an excellent job. Not only has he made better weapons, but also managed to "maintain" a terrific sense of nostalgia very true to the original Wolfenstein.
Lets get one thing strait... This resource pack deserves some good fresh levels to go along with it.
I would be honored to be allowed to contribute to this project, lets drop the nay-sayers, and the n'er-do-goods and get to work!

Re: community project idea: maps for ww-nazis
Posted: Mon Apr 02, 2012 1:18 pm
by Doctor-Dos
I guess when all is said and done, I am the only one willing to commit to this project?
Re: community project idea: maps for ww-nazis
Posted: Wed Apr 04, 2012 9:33 am
by insightguy
Considering on making a map
Still WIP though
Re: community project idea: maps for ww-nazis
Posted: Wed Apr 04, 2012 7:23 pm
by armymen12002003
or you can just make one of if not the best wolf 3d mod Castle Totenkopf SDL Edition compatible for zdoom
Re: community project idea: maps for ww-nazis
Posted: Wed Apr 04, 2012 11:24 pm
by wildweasel
armymen12002003 wrote:or you can just make one of if not the best wolf 3d mod Castle Totenkopf SDL Edition compatible for zdoom
I'd rather this be something that is cool in its own way, rather than leeching off the success of others.
Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 12:09 am
by armymen12002003
oh ok
Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 4:32 pm
by Doctor-Dos
Here is a texture pack I compiled for this project.
This is just a basic pack... We can adjust as time progresses.
http://files.drdteam.org/index.php/file ... tex-01.pk3
Comments (nice ones) will be much appreciated!
Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 5:44 pm
by armymen12002003
u guys still gonna make a that replaces the afrika corps with the heer army sprites form wsj
Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 5:57 pm
by Doctor-Dos
armymen12002003 wrote:u guys still gonna make a that replaces the afrika corps with the heer army sprites form wsj
WTH ?
Please Clarify?
Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 6:02 pm
by armymen12002003
these is what im talking about

Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 6:03 pm
by wildweasel
I'll work on having many variants of the guards to fit different areas. They won't act any differently from the existing Korps and SS, though.
By the way, Dos, good work with the texture pack. Seems like there's lots of good variations to work with.
Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 6:10 pm
by armymen12002003
the reason i ask i've been playing zblood with this and the afrika korps troops look kinda outta place
Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 6:12 pm
by wildweasel
armymen12002003 wrote:the reason i ask i've been playing zblood with this and the afrika korps troops look kinda outta place
Then that's not my problem, I'm sorry.
Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 6:13 pm
by ChronoSeth
I guess I need to update the textures in my map now.
I'll download this later.
Re: community project idea: maps for ww-nazis
Posted: Thu Apr 05, 2012 6:17 pm
by Doctor-Dos
wildweasel wrote: By the way, Dos, good work with the texture pack. Seems like there's lots of good variations to work with.
Thanks for the "thumbs up" WildWeasel.
Many of the textures are from the Wolfendoom wads you suggested, as well as a few I made/modified.
If WildWeasel says its ok, I can start a project thread for this with some screenshots?