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Re: [WIP] Doom Expanded Beta 7.5 Released

Posted: Wed Jan 18, 2012 1:21 am
by BlueFireZ88
jimbob wrote:While playing with crosshair on, i noticed that bullet marks (alle weapon marks) appearing below the crosshair and not at the crosshair. It's not game breaking just irritating.
I see what you mean, but there doesn't seem to be too much I can do with crosshairs. I'm honestly not sure how I can fix that. have you tried playing without it?

Re: [WIP] Doom Expanded Beta 7.5 Released

Posted: Wed Jan 18, 2012 2:37 am
by Blue Shadow
That has to do with the Player.AttackZOffset and Player.ViewHeight properties. The view height of the player is increased in this mod, which makes you feel a little taller in game while the attack offset is remaind the same. So, adjusting the former property would do the trick.

Re: [WIP] Doom Expanded Beta 7.5 Released

Posted: Wed Jan 18, 2012 3:39 am
by BlueFireZ88
Blue Shadow wrote:That has to do with the Player.AttackZOffset and Player.ViewHeight properties. The view height of the player is increased in this mod, which makes you feel a little taller in game while the attack offset is remaind the same. So, adjusting the former property would do the trick.
Fixed using the AttackZOffset. Set to 17 to match the crosshair in-game.

Re: [WIP] Doom Expanded Beta 7.5 Released

Posted: Wed Jan 18, 2012 11:36 am
by jimbob
BlueFireZ88 wrote:Fixed using the AttackZOffset. Set to 17 to match the crosshair in-game.
Great. I added this for myself and it works fine now.