[WIP] Doom Expanded Beta 7.5 Released

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BlueFireZ88
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Re: [WIP] Doom Expanded Beta 7.5 Released

Post by BlueFireZ88 »

jimbob wrote:While playing with crosshair on, i noticed that bullet marks (alle weapon marks) appearing below the crosshair and not at the crosshair. It's not game breaking just irritating.
I see what you mean, but there doesn't seem to be too much I can do with crosshairs. I'm honestly not sure how I can fix that. have you tried playing without it?
Blue Shadow
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Re: [WIP] Doom Expanded Beta 7.5 Released

Post by Blue Shadow »

That has to do with the Player.AttackZOffset and Player.ViewHeight properties. The view height of the player is increased in this mod, which makes you feel a little taller in game while the attack offset is remaind the same. So, adjusting the former property would do the trick.
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BlueFireZ88
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Re: [WIP] Doom Expanded Beta 7.5 Released

Post by BlueFireZ88 »

Blue Shadow wrote:That has to do with the Player.AttackZOffset and Player.ViewHeight properties. The view height of the player is increased in this mod, which makes you feel a little taller in game while the attack offset is remaind the same. So, adjusting the former property would do the trick.
Fixed using the AttackZOffset. Set to 17 to match the crosshair in-game.
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Re: [WIP] Doom Expanded Beta 7.5 Released

Post by jimbob »

BlueFireZ88 wrote:Fixed using the AttackZOffset. Set to 17 to match the crosshair in-game.
Great. I added this for myself and it works fine now.
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