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Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Tue Oct 30, 2012 4:48 am
by StrikerMan780
Cage wrote:I've posted versions with standard hands on page 3, here they are again:

Hate to bump an old thread, but could these be re-done with Doom 64 gloves? (Also, with hands on the frames for the Shotgun/SSG Recoils)
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Tue Oct 30, 2012 4:50 am
by Gez
Look in this thread's very first post.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Tue Oct 30, 2012 5:14 am
by StrikerMan780
Gez wrote:Look in this thread's very first post.
I'm referring to the shotgun idle frame & recoil, and the SSG(if one could be made).
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Tue Oct 30, 2012 11:39 am
by southpark2010
I've tried to make the idle frame for the Shotgun, but it looked terrible at the end, could never get the glove's colour to match. It'll be cool if someone could make it though.
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Tue Oct 30, 2012 6:10 pm
by insightguy
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Tue Oct 30, 2012 6:40 pm
by Kaal979
Heres a single wad with working reloadable d64 shotgun in the pack!
http://www.mediafire.com/download.php?qgtty202sp5r1ld
Re: [Sprites] Doom 64 reloading animations (UPDATE - Chaingu
Posted: Tue Oct 30, 2012 9:10 pm
by StrikerMan780
Thanks, that should be enough for me to splice together the rest of the frames.
Checked that one out, but, it was palette raped.