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Re: Phocas Island 2.5

Posted: Thu Jun 26, 2008 4:26 pm
by Captain Ventris
Phobus wrote:If you want an already done template of a large Jellyfish, once again the water resource wad can help you out. Scale it down, change colours if you like and define a decorate without any attacks and you'll have a vague sort of acting one. Mine looks a bit like a metroid though.
It's a nice resource wad, so I'm glad a project got to use it.

I can't wait to see the finished area! It sounds like it could be really neat.

Re: Phocas Island 2.5

Posted: Thu Jun 26, 2008 8:30 pm
by chopkinsca
Image
Fish!

Still needs work done to it, I only spent 5 minutes on it so far. No idea how I'll manage to do angles, and animation :S

Re: Phocas Island 2.5

Posted: Thu Jun 26, 2008 8:45 pm
by Captain Ventris
chopkinsca wrote:Image
Fish!

Still needs work done to it, I only spent 5 minutes on it so far. No idea how I'll manage to do angles, and animation :S
If this is just meant to be some sort of non-monster placed for effect, don't you think that's a little large? It hardly needs to be the size of an item pickup if you put a bunch.

Re: Phocas Island 2.5

Posted: Thu Jun 26, 2008 8:56 pm
by ace
It may be he plans on using DECORATE scaling...

Doesn't look bad so far, especially for 5 minutes.

Re: Phocas Island 2.5

Posted: Thu Jun 26, 2008 9:01 pm
by Captain Ventris
ace wrote:It may be he plans on using DECORATE scaling...
Well, if he finds spriting difficult, then he could just draw a smaller, simpler fish and not scale.

Re: Phocas Island 2.5

Posted: Thu Jun 26, 2008 9:08 pm
by ace
I meant that more along the lines that it would be scaled smaller but still be more detailed. But I see your point...

Re: Phocas Island 2.5

Posted: Fri Jun 27, 2008 1:13 am
by Phobus
That there fish looks good to me. A nice, generalised, species-ambiguous fish. You could scale that up or down a bit, or even have multiple sizes of the same thing.

Re: Phocas Island 2.5

Posted: Fri Jun 27, 2008 1:24 am
by Captain Ventris
Phobus wrote:That there fish looks good to me. A nice, generalised, species-ambiguous fish. You could scale that up or down a bit, or even have multiple sizes of the same thing.
Since it's a tropical island, maybe color-variation, too.

Re: Phocas Island 2.5

Posted: Fri Jun 27, 2008 3:06 am
by Cutmanmike
I have a pretty good looking shark, sea turtle and school of fish from Might & Magic if you want me to fix them up (the colors are all messed up at the minute) if you need them.

Re: Phocas Island 2.5

Posted: Fri Jun 27, 2008 9:40 am
by chopkinsca
Cutmanmike wrote:... school of fish ...
I'm interested in seeing this. I might not be able to do rotations of my current fish.

Re: Phocas Island 2.5

Posted: Fri Jun 27, 2008 10:12 am
by Cutmanmike
Image

Has full rotations, attacking and dying frames. They're a weird color but that can be easily changed with translation.

Re: Phocas Island 2.5

Posted: Fri Jun 27, 2008 1:32 pm
by chopkinsca
Cutmanmike wrote:*fish image*

Has full rotations, attacking and dying frames. They're a weird color but that can be easily changed with translation.
Looks good. I wonder if I can cut a few of the fish out and use them or will the rotations me messed up since it's for the whole batch.
Spoiler:

Re: Phocas Island 2.5

Posted: Fri Jun 27, 2008 2:57 pm
by Captain Ventris
Neat, looks good!

Re: Phocas Island 2.5

Posted: Fri Jun 27, 2008 3:27 pm
by chopkinsca
The screenshot is kind of boring compared to inside :P

Oh yeah, notice the water colour.

Re: Phocas Island 2.5

Posted: Fri Jun 27, 2008 4:36 pm
by Captain Ventris
chopkinsca wrote:The screenshot is kind of boring compared to inside :P

Oh yeah, notice the water colour.
Blue?