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Re: Phocas Island 2.5
Posted: Thu Jun 26, 2008 4:26 pm
by Captain Ventris
Phobus wrote:If you want an already done template of a large Jellyfish, once again the water resource wad can help you out. Scale it down, change colours if you like and define a decorate without any attacks and you'll have a vague sort of acting one. Mine looks a bit like a metroid though.
It's a nice resource wad, so I'm glad a project got to use it.
I can't wait to see the finished area! It sounds like it could be really neat.
Re: Phocas Island 2.5
Posted: Thu Jun 26, 2008 8:30 pm
by chopkinsca

Fish!
Still needs work done to it, I only spent 5 minutes on it so far. No idea how I'll manage to do angles, and animation :S
Re: Phocas Island 2.5
Posted: Thu Jun 26, 2008 8:45 pm
by Captain Ventris
chopkinsca wrote:
Fish!
Still needs work done to it, I only spent 5 minutes on it so far. No idea how I'll manage to do angles, and animation :S
If this is just meant to be some sort of non-monster placed for effect, don't you think that's a little large? It hardly needs to be the size of an item pickup if you put a bunch.
Re: Phocas Island 2.5
Posted: Thu Jun 26, 2008 8:56 pm
by ace
It may be he plans on using DECORATE scaling...
Doesn't look bad so far, especially for 5 minutes.
Re: Phocas Island 2.5
Posted: Thu Jun 26, 2008 9:01 pm
by Captain Ventris
ace wrote:It may be he plans on using DECORATE scaling...
Well, if he finds spriting difficult, then he could just draw a smaller, simpler fish and not scale.
Re: Phocas Island 2.5
Posted: Thu Jun 26, 2008 9:08 pm
by ace
I meant that more along the lines that it would be scaled smaller but still be more detailed. But I see your point...
Re: Phocas Island 2.5
Posted: Fri Jun 27, 2008 1:13 am
by Phobus
That there fish looks good to me. A nice, generalised, species-ambiguous fish. You could scale that up or down a bit, or even have multiple sizes of the same thing.
Re: Phocas Island 2.5
Posted: Fri Jun 27, 2008 1:24 am
by Captain Ventris
Phobus wrote:That there fish looks good to me. A nice, generalised, species-ambiguous fish. You could scale that up or down a bit, or even have multiple sizes of the same thing.
Since it's a tropical island, maybe color-variation, too.
Re: Phocas Island 2.5
Posted: Fri Jun 27, 2008 3:06 am
by Cutmanmike
I have a pretty good looking shark, sea turtle and school of fish from Might & Magic if you want me to fix them up (the colors are all messed up at the minute) if you need them.
Re: Phocas Island 2.5
Posted: Fri Jun 27, 2008 9:40 am
by chopkinsca
Cutmanmike wrote:... school of fish ...
I'm interested in seeing this. I might not be able to do rotations of my current fish.
Re: Phocas Island 2.5
Posted: Fri Jun 27, 2008 10:12 am
by Cutmanmike
Has full rotations, attacking and dying frames. They're a weird color but that can be easily changed with translation.
Re: Phocas Island 2.5
Posted: Fri Jun 27, 2008 1:32 pm
by chopkinsca
Re: Phocas Island 2.5
Posted: Fri Jun 27, 2008 2:57 pm
by Captain Ventris
Neat, looks good!
Re: Phocas Island 2.5
Posted: Fri Jun 27, 2008 3:27 pm
by chopkinsca
The screenshot is kind of boring compared to inside
Oh yeah, notice the water colour.
Re: Phocas Island 2.5
Posted: Fri Jun 27, 2008 4:36 pm
by Captain Ventris
chopkinsca wrote:The screenshot is kind of boring compared to inside
Oh yeah, notice the water colour.
Blue?