Spoiler:And also, I hope that i'm not posting in the wrong place.
OpenGL Problem
Moderators: GZDoom Developers, LZDoom Developers, UZDoom Developers
Forum rules
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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XASSASSINX
- Posts: 381
- Joined: Tue Dec 20, 2016 4:53 pm
- Location: MURICAA BROTHER! Just kidding, Brazil.
OpenGL Problem
I had this problem a long time ago which i fixed it by going into the config file and changing "vid_renderer 1" to "vid_renderer 0". Now i'm having the same problem, I tried to change the vid_renderer, but it's already on 0, And in case if you want, here's the error startup:
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Rachael
- Posts: 13967
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: OpenGL Problem
Try starting GZDoom with "+vid_used3d true"
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Blue Shadow
- Posts: 5046
- Joined: Sun Nov 14, 2010 12:59 am
Re: OpenGL Problem
Moved to Technical Issues.
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XASSASSINX
- Posts: 381
- Joined: Tue Dec 20, 2016 4:53 pm
- Location: MURICAA BROTHER! Just kidding, Brazil.
Re: OpenGL Problem
The problem is, I don't know how to do that.Rachael wrote:Try starting GZDoom with "+vid_used3d true"
EDIT: Some hours ago ( i forgot to say this) i came up with a "solution": I copied the zandorum config file and called it "gzdoom-(name of the user of windows)" and replaced it by the old gzdoom config. It worked, it worked even better, now mods that didn't work (such as custom flashlights from... I don't know, Ultimate doom visor?), are now working.