OpenGL Problem

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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
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XASSASSINX
Posts: 381
Joined: Tue Dec 20, 2016 4:53 pm
Location: MURICAA BROTHER! Just kidding, Brazil.

OpenGL Problem

Post by XASSASSINX »

I had this problem a long time ago which i fixed it by going into the config file and changing "vid_renderer 1" to "vid_renderer 0". Now i'm having the same problem, I tried to change the vid_renderer, but it's already on 0, And in case if you want, here's the error startup:
Spoiler:
And also, I hope that i'm not posting in the wrong place.
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Rachael
Posts: 13967
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: OpenGL Problem

Post by Rachael »

Try starting GZDoom with "+vid_used3d true"
Blue Shadow
Posts: 5046
Joined: Sun Nov 14, 2010 12:59 am

Re: OpenGL Problem

Post by Blue Shadow »

Moved to Technical Issues.
XASSASSINX
Posts: 381
Joined: Tue Dec 20, 2016 4:53 pm
Location: MURICAA BROTHER! Just kidding, Brazil.

Re: OpenGL Problem

Post by XASSASSINX »

Rachael wrote:Try starting GZDoom with "+vid_used3d true"
The problem is, I don't know how to do that.

EDIT: Some hours ago ( i forgot to say this) i came up with a "solution": I copied the zandorum config file and called it "gzdoom-(name of the user of windows)" and replaced it by the old gzdoom config. It worked, it worked even better, now mods that didn't work (such as custom flashlights from... I don't know, Ultimate doom visor?), are now working.

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