I mean...do you even need them at that point? Isn't the Zeus Cannon basically an overglorified "I win" button?Viscra Maelstrom wrote: also, the Zeus Cannon homes in on them.
DoomRL Arsenal - [1.1.5] [MP-B7.3]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
the defense drone launcher is incredibly broken in this version.
who needs a gun homing in on people, when you can have a gun that deploys sentry turrets that are completely invincible to cyberdemon rockets?

- superdupertrooper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
agreed i think its way more broken compared to the other master assemblies and makes the rest somewhat pointless and on top of that its pretty easy to get the mod packs for it IMOViscra Maelstrom wrote:the defense drone launcher is incredibly broken in this version.who needs a gun homing in on people, when you can have a gun that deploys sentry turrets that are completely invincible to cyberdemon rockets?
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
How do you make the defense drone launcher? Is it one of the plasma infusion assemblies?superdupertrooper wrote:agreed i think its way more broken compared to the other master assemblies and makes the rest somewhat pointless and on top of that its pretty easy to get the mod packs for it IMOViscra Maelstrom wrote:the defense drone launcher is incredibly broken in this version.who needs a gun homing in on people, when you can have a gun that deploys sentry turrets that are completely invincible to cyberdemon rockets?
- Machine-Reaper
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Yes, it requires a missile launcher as base weapon, check Doom RLA Wiki for all assemblies~
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
No, I haven't touched them. They're still the same as always.Viscra Maelstrom wrote:i think the rarity of exotic mods is going to get turned up a notch in the next version? or am i recalling that wrong?
Use it better.4thcharacter wrote:Can the Firestorm Revenant Launcher homing missiles be fixed? It's auto-homing capability can be annoying. I think there's a reason why automatic homing isn't used much, especially for projectiles that are as deadly and explosive. More often than not it ends up hitting the wall or killing the user.
yes good i will get right on thatNotSoHazy wrote:In summing up this mod needs good rebalance.
many thank
mod is saved
Yes, the moment you touch the gun, your fate is sealed.4thcharacter wrote:Though I think they can still spawn even w/o the weapon (or just having a single artifact, dunno) because one time I scrapped a Death's Gaze as a tech and kept the artifact and the guardian still appears.
Yes, that is in fact a Unique weapon.Viscra Maelstrom wrote:the Unique weapons were gonna get buffs, right, does that include the Chameleon Rifle?
Yes, the splash damage radius is reduced as a tradeoff for the rapidfire and rapid reload capacity. A wider target would take much more reduced damage, I think, so that fits.Viscra Maelstrom wrote:the tactical rocket launcher's rockets seem weaker individually than a regular one? i mean, it deals a smaller damage radius, but i feel it felt wimpier to use on e.g. Mancubi, often taking 3 shots to kill.
wat a shaemViscra Maelstrom wrote:something i observed, the defense drones can be shot down by the SNiper function of the Nuclear Onslaught. also, the Zeus Cannon homes in on them.
brb nerfKILLER2 wrote:Isn't the Zeus Cannon basically an overglorified "I win" button?
brb nerf againViscra Maelstrom wrote:the defense drone launcher is incredibly broken in this version.
also brb nerfing plasma infusion i hope you liek sniper mod
- 4thcharacter
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
noYholl wrote:brb nerfing plasma infusion i hope you liek sniper mod
we make a deal, don't nerf the plascharge too much k
Edit:
Also pls no, zeus cannon can't kill bosses easily it'll have to eat a bunch of cells for it to do that, but since it's a great crowd control it could have one exotic mod in it's recipe, but I think the damage shouldn't be touched here, considering it could be beaten by a normal BFG9000 when it comes to the damage output.Yholl wrote:brb nerfKILLER2 wrote:Isn't the Zeus Cannon basically an overglorified "I win" button?
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Except...you actually have to put yourself in danger to use the BFG9000 effectively.
- SwiftFunk
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I don't remember ever having to actually USE the BFG9000 in both this mod, and base game. Except for Spider Mastermind in Ultimate Doom. Other than that, never really used it much.KILLER2 wrote:Except...you actually have to put yourself in danger to use the BFG9000 effectively.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
You're probably not playing on a hard enough difficulty/a hard enough WAD 

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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Unsure if it's a glitch or not, but as a Renegade, as soon as you build the Incendiary Device you immediately fire it. Had a nasty gibbering surprise when I crafted it while facing a wall.
- 4thcharacter
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Think of the tradeoffs, it'll use more ammo unlike the BFG if you use it to kill bosses.KILLER2 wrote:Except...you actually have to put yourself in danger to use the BFG9000 effectively.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Zeus Cannon is really bad for bosses unless you're on a level swarming with cell ammo. it DOES kill a boss enemy... once you launch like 6 orbs at an enemy, which is 300 cells worth of ammo. it does kill anything that isn't a boss dead though, and you ain't gotta do a damn thing about it. if i'm gonna be honest, i wouldn't find it too out of place to have this assembly be gated behind at least one exotic mod. it does feel a bit too powerful for accepting standard mods, but it's gonna get a nerf anyway, so...
changed Plasma Infusion recipe seems okay to me. a lot of the results are pretty devastating (all of the rocket launcher ones, the heavy blaster is a Scout MLP against virtually anything), though others like the Plasma Cannon would probably feel particularly underwhelming.
changed Plasma Infusion recipe seems okay to me. a lot of the results are pretty devastating (all of the rocket launcher ones, the heavy blaster is a Scout MLP against virtually anything), though others like the Plasma Cannon would probably feel particularly underwhelming.
- 4thcharacter
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I'd rather see it nerfed by having to build it with 1 exotic mod rather than decreasing it's damage. There has to be a reason why it's a master assembly.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
i think even with decreased damage, it would still be pretty powerful. i mean it deals continuous damage to everything surrounding the ball and lasts a pretty long time, all with using standard mods. i guess it could be changed to use the plasma infusion recipe, which is gonna incorporate an exotic mod.