
If I tackle that, it'd be pretty low-priority, though.
@unRyker: Deferring number spawn to some time later than "next tic" is pretty complicated, so I'm not quite sure I want to add that to the to-do list. HUD-placed damage numbers don't seem particularly useful since they'd just get overwritten each time you shoot a new thing, and whatever the system is would need to work well with custom HUDs. With apologies for rainclouding.
While on the topic of menus, it dawned on me that I wasn't using the new AddOptionMenu feature for plunking the mod options in, so I've gone ahead and released a v0.1.1 version that remedies this. Now it ought not conflict with mods that have custom MENUDEFs.