D4D - v3 Alpha 8.8 Final (11/22/2020)
Re: D4D - v3 Alpha 2 -- More upgrades!
Bleeding edge (not sure how to tell the version) GZDoom 2.4.0, weapon upgrades which require other upgrades (i.e. pistol Lance Mode Device) become inaccessible if not purchased in the same upgrade session that the prerequisites are met.
Re: D4D - v3 Alpha 2 -- More upgrades!
So D4T apparently now has the new Praetor hands... Anybody ask TB if we can use them for here too? ((Possibly even a few other things considering this mod is kind of connected to it.))
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Re: D4D - v3 Alpha 2 -- More upgrades!
EDIT: Fixed, I hope.Gollgagh wrote:Bleeding edge (not sure how to tell the version) GZDoom 2.4.0, weapon upgrades which require other upgrades (i.e. pistol Lance Mode Device) become inaccessible if not purchased in the same upgrade session that the prerequisites are met.
Don't count on it too quickly. Also, damnit, that's a fucking funny name.Dopefish Clownman wrote:So D4T apparently now has the new Praetor hands... Anybody ask TB if we can use them for here too? ((Possibly even a few other things considering this mod is kind of connected to it.))

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Re: D4D - v3 Alpha 2 -- More upgrades!
Nevermind, turns out it was a bug with the engine.
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Re: D4D - v3 Alpha 2 -- More upgrades!
Ah, so you kept your April Fools username...
Cool.

Cool.

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Re: D4D - v3 Alpha 2 -- More upgrades!
Damn straight! I'll never part with it. 

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Re: D4D - v3 Alpha 2 -- More upgrades!
...turns out it was a timed event I think. Ah well, no biggie.
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Re: D4D - v3 Alpha 2 -- More upgrades!
Doomguy's hands are the only ones affected. That's just because we're using the base sprites from Doom itself. Michaelis did something to rectify it but I'm not sure what. I'll have him look into it.
No guarantees though.
No guarantees though.
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Re: D4D - v3 Alpha 2 -- More upgrades!
...Oops, I just now realized I hadn't committed the actual AmmoRemover optimizations. For those seeking to free up resources on maps like New Gothic Movement 2 Beta's infamous Map14 with >50000 ammo actors, it's your lucky day. This baby will remove all ammo items in favor of speeding your game the hell up, but... That's just it. Now you have no ammo. But by the time you get here there should be lots of credits for you to spend anyway, and monsters are plentiful.
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Re: D4D - v3 Alpha 2 -- More upgrades!
I've been wondering, how is it you handle the music transitions in the mod? More specifically, when you play music for obtaining/using Doomguy collectibles and the guitar riff that plays when achieving a completionist bonus...
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Re: D4D - v3 Alpha 2 -- More upgrades!
It's just SetMusicVolume.
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Re: D4D - v3 Alpha 2 -- More upgrades!
Oh, cool!
Thanks!

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Re: D4D - v3 Alpha 2 -- More upgrades!
Gordon228's editing question was moved here.
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