HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)

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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby Dynamo » Thu Apr 06, 2017 10:08 am

csikocska89 wrote:Hey, why don't want everybody write down the Doom mod what's said by Dynamo?
I would like to play too, but I can't recognise from a picture.

https://www.sendspace.com/file/ijid54 these are the keys, if you are so curious, but that's literally all there is. It's simply what I use for normal gameplay.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cs89 » Wed Apr 12, 2017 12:04 am

How can I use the additional keys mod?
I did a test with the vanilla Doom 2 levels and there are no custom colored doors neither one level.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby doomguy214 » Sun Apr 16, 2017 11:34 am

I am unable to see the unmaker ammo ,BFG2704 ammo,M50 & M55 AMMO in the main ammo counter of hud after aquiring unmaker.

Is it normal or a bug.

if it is bug can you fix it if possible.

if using this hud with PB Mutators V1.4.5:-
http://www.mediafire.com/file/lgpddsg3k ... 3_v7.3.pk3

File showing files loaded:-
http://www.mediafire.com/view/17gwh326m ... _Image.bmp

Thanks in advance for answering.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cotton_disciple » Mon Apr 17, 2017 5:08 am

doomguy214 wrote:I am unable to see the unmaker ammo ,BFG2704 ammo,M50 & M55 AMMO in the main ammo counter of hud after aquiring unmaker.

Is it normal or a bug.

if it is bug can you fix it if possible.

if using this hud with PB Mutators V1.4.5:-
http://www.mediafire.com/file/lgpddsg3k ... 3_v7.3.pk3

File showing files loaded:-
http://www.mediafire.com/view/17gwh326m ... _Image.bmp

Thanks in advance for answering.


would be nice if you provide picture with one of the mentioned weapons
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cotton_disciple » Mon Apr 17, 2017 9:08 am



gonna fix then i have time
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby FrankADG » Thu Apr 20, 2017 3:13 pm

Thank you for amazing hud. Really love it.
But I want say one thing. Maybe slightly increase size of hud?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby FrankADG » Fri Apr 21, 2017 5:41 pm

I notice time counter of items not correct shows at HUD.

http://i.imgur.com/TSf8IPc.png

http://i.imgur.com/VRMkxpP.png

Also I have question about "Air supply - 20%". It's only decorative thing?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cotton_disciple » Sat Apr 22, 2017 1:00 pm

FrankADG wrote:I notice time counter of items not correct shows at HUD.

http://i.imgur.com/TSf8IPc.png

http://i.imgur.com/VRMkxpP.png

Also I have question about "Air supply - 20%". It's only decorative thing?


which version are you using?

air supply needed by some maps with underwater passes
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby FrankADG » Sun Apr 23, 2017 2:12 am

cotton_disciple wrote:
FrankADG wrote:I notice time counter of items not correct shows at HUD.

http://i.imgur.com/TSf8IPc.png

http://i.imgur.com/VRMkxpP.png

Also I have question about "Air supply - 20%". It's only decorative thing?


which version are you using?

air supply needed by some maps with underwater passes

I use GZDoom 1.8.10. Because not correct yes?

Okay. I understand).


Also I notice in HUD Doomguy's head not explodes when player die from explosions. Smooth Doom version.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby ShockwaveS08 » Thu May 04, 2017 5:03 am

In preparation for Brutal Doom v21's Stamina system, I have retrofitted the vitals window from the BD64 version of the HUD into the standard BD HUD. Sarge also mentioned that a new ammo class is present for the Pistol/DualPistols and SMG/DualSMGs, likely referring to a similar ammo type from Project Brutality, "PIST". I have little to no experience with drawing fresh pixel art from scratch, so any assistance would be much appreciated. My personal suggestion would be to extend the ammo count window and add the "PIST" ammo bar and text. To that end, I am uploading a fresh version of the BD v20b/v21 HUD.

As always, credit for the original HUD concept goes to Hexereticdoom, and credit for the borrowed portion of the BD64 variant goes to Tekish.
Attachments
HXRTC_BD21_BloodOde_v7.2pre.pk3
(57.97 KiB) Downloaded 61 times
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby Armaetus » Thu May 04, 2017 1:34 pm

Has anyone checked if this works with GZDoom 3.x branch now?
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cotton_disciple » Fri May 05, 2017 7:41 am

Glaice wrote:Has anyone checked if this works with GZDoom 3.x branch now?

Yes, all versions work.

Also started migration to ZScript, so dont expect updates to existing versions (unless critical).
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cotton_disciple » Thu May 11, 2017 11:34 am

ZScript - done (only universal for now). Check previous page.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby orbittwz » Wed Jul 19, 2017 1:54 am

Hey!
Long time i didn't post here...
Quick bug notice, in version 8, when i look at the automap, there's no labels whatsoever...
Means, when those options are turned on, i don't see labels.
Cotton, can you look onto this please?
Thanks
Spoiler:


no labels of level name, number, and level info like monsters, items, secrets, etc
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