Armor display full screen HUD - intended change?

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Enjay
 
 
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Armor display full screen HUD - intended change?

Post by Enjay »

Is this change intended?

GZDoom 2.4.0 No armor display until armor is picked up
Image

2.5pre-282-g287a093 Armor display starts like this (and then changes to an armor helmet and 1 if you pick up the armor bonus in this room)
Image

Also, the positions of the numbers (on the counters on both sides of the screen) have changed slightly:
Image
Again, intended?
oldschoolgamer1983
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Re: Armor display full screen HUD - intended change?

Post by oldschoolgamer1983 »

Yes, indeed is. Because, what is the reason armor's to stay there if the player doesn't have any number of armor? Isn't it obvious? :)
Nevander
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Re: Armor display full screen HUD - intended change?

Post by Nevander »

I don't know if that reply was sarcasm but even if this was intended, it should 100% be reverted.
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wildweasel
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Re: Armor display full screen HUD - intended change?

Post by wildweasel »

oldschoolgamer1983 wrote:Yes, indeed is. Because, what is the reason armor's to stay there if the player doesn't have any number of armor? Isn't it obvious? :)
Except that Enjay has noticed that the Armor indicator is always there, from the start, in recent dev builds.
oldschoolgamer1983
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Re: Armor display full screen HUD - intended change?

Post by oldschoolgamer1983 »

wildweasel wrote:
oldschoolgamer1983 wrote:Yes, indeed is. Because, what is the reason armor's to stay there if the player doesn't have any number of armor? Isn't it obvious? :)
Except that Enjay has noticed that the Armor indicator is always there, from the start, in recent dev builds.
Talking about the devbuilds. Sorry, My mistake. Well, they are beta-ish of some sort. Things like this could happen. :)
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Nash
 
 
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Re: Armor display full screen HUD - intended change?

Post by Nash »

Looks like some minor oversights during transitioning to the scriptified HUD system. Best report them.
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Enjay
 
 
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Re: Armor display full screen HUD - intended change?

Post by Enjay »

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Graf Zahl
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Re: Armor display full screen HUD - intended change?

Post by Graf Zahl »

The spacing is intentional, btw. While I was converting the screens I took care of some small issues where things could easily overlap and gave them a bit more room.
The ammo in particular could easily overlap if a somewhat larger icon was used.
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Enjay
 
 
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Re: Armor display full screen HUD - intended change?

Post by Enjay »

Good to know, thanks.

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