DoomKrakken wrote:I must know how you did this.

I opened the model in Noesis and exported the mesh as md5mesh (d3/q4 format) and the animations as Source .smd then imported first the mesh then the anim files into Blender for rendering. This was the only combination of formats where the skeleton and the animations appeared correctly together after importing that I could find.
ZikShadow wrote:
That model looks familiar for some reason.
Zoom and enhance!
Oh, the OP4's massn! Interesting choice to make a sprite set of.
Their blackops look might just fit for a counter terrorism sort of mod.
Indeed! I'll be retexturing it a bit for a more futuristic soldier dude type look. It's for a mod that loads on top of Project MSX. I'll make a sheet of the big robot from Gunman Chronicles and some other things from various games that fit the same aesthetic.