[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Carbine Dioxide
Posts: 1927
Joined: Thu Jun 12, 2014 3:16 pm
Location: Anywhere.

Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

That looks pretty awesome Rail Gunner, I always wanted to see the MARS weapons HUD sprited. :D
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Carbine Dioxide wrote:That looks pretty awesome Rail Gunner, I always wanted to see the MARS weapons HUD sprited. :D
As have I - I'm just glad I've finally started on them.

Image

Minor changes, mostly just for the sake of completeness (larger front sight post, front sight rail fixture, rear sight post, improved scope bracket and shadowing). Don't know if I'm going to include all of its firing modes (semi, three-round-burst, automatic at 600, 900, and 1200 RPM), but I'm at least giving it the high-ROF option. It's too much for the base Trooper mod, so I'm putting it in Extra Weapons. It'll have a magazine of 64 rounds, deal damage between that of the AS-46 (16) and Pulsar-D (36), and be relatively slow to draw (lore-wise, the MARS B is 9.5 pounds, or 4.32 kilograms - equivalent in weight to an M1 Garand).

EDIT: Entirely reshaded the area near the magazine to give a better sense of the weapon's shape.

Image

Just a thought - what color should the scope be? It doesn't really need to be red, I just wanted it to stand out.

EDIT II: Messing around with some sort of brace.

Image

Don't know if I'm going to keep it, to be honest.
Last edited by TheRailgunner on Fri Mar 31, 2017 12:22 am, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Smooth, Sleek and Super! Anyway you don't have to change the scope's color, but i'd recommend to recolor it into blue or green.
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Here's some sprites from a Wolf 3d beta that some may find useful, and I do not think these have surfaced here. It's not from the shareware beta.
meat.png
hans.png
mutantdie5.png
There was some other stuff in this beta, but it was mainly early sketches to things found in the final version. These were the only things that really stood out the most. Credit Id or Adrian Carmack. All I did was make the backdrop transparent.

Trivia:

The secret sign that said "Call APOGEE Say AARDWOLF" was "Call APOGEE Say SNAPPITY" in V1.1, and in this beta it says "Call APOGEE Say CABAL".
You do not have the required permissions to view the files attached to this post.
Last edited by gerolf on Fri Mar 31, 2017 1:59 am, edited 1 time in total.
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

New muzzle flash thing:

Image
User avatar
Skelegant
Posts: 1436
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: [SPRITES] Spriting Carnival!!

Post by Skelegant »

That Hans skull is just begging to be used
Image
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Now he's a true totenkopf. Also it's amazing to see that Wolfenstein 3D Beta sprites are actually exists!

EDIT:

A Quickly done MP7. It's an old model, but still looks as cool as ice tea!

EDIT2: Sprites extended!

Original by juan14arg at Gamebanana.com.
Last edited by Captain J on Mon Feb 13, 2023 7:32 am, edited 2 times in total.
User avatar
nakkemake
Posts: 237
Joined: Fri Apr 24, 2015 3:31 am
Location: ┌П┐(▀̿Ĺ̯▀̿ ̿)

Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Captain J wrote:Now he's a true totenkopf. Also it's amazing to see that Wolfenstein 3D Beta sprites are actually exists!

EDIT:
MP7 PDW.PNG
A Quickly done MP7. It's an old model, but still looks cool as ice tea!

Original by juan14arg at Gamebanana.com.
Fantastic!

Can you make a silencer version also?
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

If i can get a resource of it, maybe.
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

i kind of liked it with the brace Railgunner
DIMOShunter
Posts: 160
Joined: Thu Nov 10, 2016 7:04 am
Location: MK edenia realm

Re: [SPRITES] Spriting Carnival!!

Post by DIMOShunter »

Pickup sprite goes wrong.
PICKup.png
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Captain J wrote:Now he's a true totenkopf. Also it's amazing to see that Wolfenstein 3D Beta sprites are actually exists!

EDIT:
MP7 PDW.PNG
A Quickly done MP7. It's an old model, but still looks cool as ice tea!

Original by juan14arg at Gamebanana.com.
That's pretty cool - I'd use it if it had angled sprites.

Image

Working on an ADS for the VSK7 Nightshade shotgun.
User avatar
meatman12
Posts: 84
Joined: Wed Jan 11, 2017 8:59 pm

Re: [SPRITES] Spriting Carnival!!

Post by meatman12 »

Started creating a grenade launcher sprite from the FireWall from ROTT. Most of the lighting touchups were done in Paint.NET, Pixel by Pixel
You do not have the required permissions to view the files attached to this post.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

TheRailgunner wrote:That's pretty cool - I'd use it if it had angled sprites.
Thanks! And yeah, it's actually angled but i made it centered for request reason.

I might add more sprites later.
User avatar
TheRailgunner
Posts: 1556
Joined: Mon Jul 08, 2013 10:08 pm

Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Image

I wouldn't feel right updating Extra Weapons without giving the MARS B an ADS frame.

Return to “General”