Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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DoomKrakken
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by DoomKrakken »

I really want to expand on this mod further... it's so amazing! :D

I found the modding article you guys did on the Reelism page, so I hope to make contributions sometime soon...

By the way... have you guys considered making this project into a standalone game? It would make for something awesome... :D
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wildweasel
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by wildweasel »

DoomKrakken wrote:By the way... have you guys considered making this project into a standalone game? It would make for something awesome... :D
This was asked many months ago - the outcome, if I remember, was that going standalone would require the removal of all the cameo reels (generally enemies, but a lot of weapons as well) in order not to upset the copyright gods, who would be much more likely to pounce upon the project if it were playable without being a mod of an existing game. Considering that's about 75% of the mod that needs replacing in that instance, that's effort nobody particularly wants to make.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by DoomKrakken »

I wasn't thinking they'd go and take all the copyrighted stuff with them into the standalone game. It would lose a bit of its charm that way... but I was talking about the main mechanic of the game (using reels to determine environmental modifiers, weapon spawns, and monster spawns), and taking the original ideas too (such as the Quantum Cannon and its bizzare effects). The core mechanic by itself is great enough to be a game. There would need to be some figuring out of what to replace the 75% of the not-so-original stuff with, but it should be a bit easier, considering that the game is fairly goofy in its execution.
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wildweasel
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by wildweasel »

That's still a lot of effort, though, and unless someone's got a budget for that, it'd be unpaid work at that.
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Kinsie
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Kinsie »

DoomKrakken wrote:By the way... have you guys considered making this project into a standalone game? It would make for something awesome... :D
Not particularly - a lot of the jank we got away with as a hobby mod project would not be as easily forgiven in our own game.
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undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by undeadmonk354 »

the cowboys are homeless without the wild west...
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by wildweasel »

undeadmonk354 wrote:the cowboys are homeless without the wild west...
Would you please stop bumping threads with one-sentence replies that don't make any sense?
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Captain J
 
 
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Captain J »

He won't gonna listen, i think. Since he kept doing it when i said not to. :?
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Shadow Hog
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Shadow Hog »

wildweasel wrote:
undeadmonk354 wrote:the cowboys are homeless without the wild west...
Would you please stop bumping threads with one-sentence replies that don't make any sense?
They make sense to me, but I don't know that it makes it any better: just going by the replies in this thread, he's constantly requesting people make stuff instead of learning to make it himself.
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Captain J
 
 
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Captain J »

Also the thing is his replies of... Inspiration are mostly have been posted very lately. Which it makes us disappointed in false hope.

Keeping our silence until actual topic news or update happens before it goes too far would be the good idea.

EDIT: Hope it stops now, just my thought tho
Last edited by Captain J on Sun Jan 29, 2017 4:33 am, edited 1 time in total.
Gez
 
 
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Gez »

undeadmonk354 wrote:the cowboys are homeless without the wild west...
FUNFACT: Reelism is a sequel/remake of Kinsie's previous mod, "Night of the Homeless".

Expect cowboys and their friends to remain homeless forever, thank you and god bless.
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DoomKrakken
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by DoomKrakken »

I found a bug while playing...

The Thermite bomb superweapon doesn't use ammo at all. It always remains at 8.

[wiki]A_SpawnItemEx[/wiki] has no parameters for using ammo...
Spoiler: Wanna see how I fixed it?
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Wiw
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Wiw »

Sometimes the music doesn't play. Just never. It never plays. It might be something to do with the current GZDoom version, but I thought I should mention it.
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Kinsie
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Kinsie »

Wiw wrote:Sometimes the music doesn't play. Just never. It never plays. It might be something to do with the current GZDoom version, but I thought I should mention it.
I just played a few rounds on a few maps and did not see this problem. Could I please have more information?
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Wiw
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Wiw »

Again, it may be the Git build I have, but on some rounds when there are a lot of objects on the map, the music doesn't play. It's actually pretty complicated to describe.

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