[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby meatman12 » Sun Mar 26, 2017 7:57 am

I like Strife.
I like this.
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Sun Mar 26, 2017 9:26 am

I would give up really easily if i had this reception on my sprites. I really think you guys should be more constructive instead of this. But whatever. I'm not feeding this discussion no more.
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Re: [SPRITES] Spriting Carnival!!

Postby nakkemake » Sun Mar 26, 2017 11:03 am

It's hard to improve without some criticism.

SmarineS wrote:Also an attempt of making an mcs mk3 cannon wielding acolyte:
Image
Any thoughts?



Wow, that looks like very bossy acolyte commando! nice.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Mar 27, 2017 1:57 am

FnA Weathered Plasma Blaster.PNG
FnA Weathered Plasma Blaster.PNG (68.35 KiB) Viewed 931 times
Looks rusty but trustworthy, right?

Original by Andres Munar at Artstation.
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Re: [SPRITES] Spriting Carnival!!

Postby 4thcharacter » Mon Mar 27, 2017 4:17 am

SmarineS wrote:Here is some acolyte chaingunner:
Image
Also an attempt of making an mcs mk3 cannon wielding acolyte:
Image
Any thoughts?


Me likey. To quote someone very random from the internet: "fukken saved".

I have a personal use for this.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Mar 27, 2017 5:47 am

If his rotation is all finished, we would be so satisfied. Since he only has 1st rotation walking and firing sprite.
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Re: [SPRITES] Spriting Carnival!!

Postby Orka » Mon Mar 27, 2017 9:16 am

Working on them...
Image
The 6th, 7th and 8th frames will be a little bit more difficult since the chaingun now hides much bigger part of the body...
EDIT:
Also made the firing rotations for the mobster that I edited some months(?) ago...
Image
Credits still go to Captain J and scalliano...
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Re: [SPRITES] Spriting Carnival!!

Postby DoomKrakken » Mon Mar 27, 2017 6:31 pm

Dude, SUPER AWESOME WORK HERE. :D

I want that Chaingunner in my monster mod... :D

Is that three-barreled heavy machine gun supposed to be the Chaingun Cannon? If so, why don't the barrels alternate flashes?
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Tue Mar 28, 2017 12:18 am

did some work on the drum of this:
hellfireriotgun2.png
hellfireriotgun2.png (9.31 KiB) Viewed 637 times
feel free to alter, improve or otherwise use this...
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Tue Mar 28, 2017 1:10 am

That looks amazing OSJC! I might alter the drum to use grenade shells (also with a different barrel and a different ejection port)...
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Re: [SPRITES] Spriting Carnival!!

Postby YukesVonFaust » Tue Mar 28, 2017 6:18 am

Image Image Image
Spoiler: Original one before i edited it

"Well, I believe ya... BUT MY TOMMY GUN DON'T!"
(if you know where does it come from, you deserve a cookie)
Creds to Sadow1213 of Deviantart.
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Re: [SPRITES] Spriting Carnival!!

Postby 4thcharacter » Tue Mar 28, 2017 6:24 am

Merry Christmas, ya filthy animal! And a happy new year too!
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Re: [SPRITES] Spriting Carnival!!

Postby Dr_Cosmobyte » Tue Mar 28, 2017 8:02 am

Or, my favorite: Happy Valentine's Day!
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Tue Mar 28, 2017 1:09 pm

ImageImage

Working on new sprites for the Sokova 46.
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Re: [SPRITES] Spriting Carnival!!

Postby Orka » Tue Mar 28, 2017 1:18 pm

Done. :D I guess...
Image
DoomKrakken wrote:Dude, SUPER AWESOME WORK HERE. :D

I want that Chaingunner in my monster mod... :D

Is that three-barreled heavy machine gun supposed to be the Chaingun Cannon? If so, why don't the barrels alternate flashes?

Thank you! :)
Well, that is supposed to be AReyeP's MCS MK3 Cannon thing. The barrels do alternate flash actually. :D :P
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