Select:
SHDR CBA 2
SelectLoop:
TNT1 A 1 A_Raise
Loop
Deselect:
SHDR ABC 2
TNT1 A 0 A_Lower
Wait
worldendDominator wrote:Can I make a leap attack using A_SkullAttack and ThrustThingZ? If I can, how exactly should I do it?
worldendDominator wrote:worldendDominator wrote:Can I make a leap attack using A_SkullAttack and ThrustThingZ? If I can, how exactly should I do it?
Can anyone answer this?
//======================================================================
//======================================================================
//
// Mauler
//
//======================================================================
//======================================================================
// DECORATE: KDIZD Team
// Sprites: Id Software (edits by Eriance)
//======================================================================
ACTOR MaulerDemon : Demon //3123
{
//$Category Monsters
Health 150
PainChance 180
Speed 10
Radius 30
Height 56
Mass 400
Damage 2 //Horns = pain. I say no more
Monster
+FLOORCLIP
SeeSound "demon/sight"
AttackSound "demon/melee"
PainSound "demon/pain"
DeathSound "demon/death"
ActiveSound "demon/active"
Obituary "%o was gored by a Mauler Demon."
HitObituary "%o was mauled by a Mauler Demon"
States
{
Spawn:
MAUD AB 10 A_Look
Loop
See:
MAUD AABBCCDD 2 A_Chase
Loop
Melee:
MAUD EF 8 A_FaceTarget
MAUD G 8 A_SargAttack
Goto See
Missile:
MAUD E 0 A_Jumpifcloser(224, 2)
Goto See
MAUD E 4 A_FaceTarget
MAUD F 10 A_SkullAttack
MAUD G 5 A_Gravity
Goto See
Pain:
MAUD H 2
MAUD H 2 A_Pain
Goto See
Death:
MAUD I 8
MAUD J 8 A_Scream
MAUD K 4
MAUD L 4 A_Fall
MAUD M 4
MAUD N -1
Stop
Raise:
MAUD N 5
MAUD MLKJI 5
Goto See
}
}
DoomKrakken wrote:Is there a way for a puff's damagetype to be changed before it deals damage?
GAA1992 wrote:Is there a console command similar to r_drawvoxels, but to disable 3d models? Hate to be annoying, but it would help me a lot.
Enjay wrote:In MENUDEF, is it possible to set one graphic as an unselected item and another graphic for when the item is selected in the top level menus that (in Doom) traditionally use graphics for their entries?
e.g. could I use M_NGAME for the normal appearance and a new graphic called M_NGAME2 for when the player has selected (but not yet hit enter) "New Game"?
I know that the menu can be redefined using fonts and using different colours for highlighted versus unhighlighted but I want to use graphics for the menu items, not fonts.
Users browsing this forum: sylandro and 3 guests