DIO

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NantoCodd
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Re: DIO

Post by NantoCodd »

mikecari wrote:Found this to be an enjoyable musicpack for this mod: https://www.doomworld.com/idgames/music/awesomus

Has a lot of nice 80s and early 90s music in it.
This also viewtopic.php?f=46&t=54096&p=951624&hil ... le#p951624
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TheRailgunner
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Re: DIO

Post by TheRailgunner »

Didn't really have time to try it out on my lunch break, but since I'm here...
Spoiler:
( ͡° ͜ʖ ͡°)
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Joined: Fri Mar 10, 2017 6:43 pm

Re: DIO

Post by ( ͡° ͜ʖ ͡°) »

Excellent stuff, DIO would be pleased.
Also, don't want to be the guy that asks it but, will it be compatible with D-Touch someday? It runs perfectly on pc but it will be nice to be able to take it anywhere like the Kira one.
Last edited by ( ͡° ͜ʖ ͡°) on Mon Mar 20, 2017 12:12 am, edited 2 times in total.
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NantoCodd
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Re: DIO

Post by NantoCodd »

Not sure if bug, but well
Seems like every DIO attack in his disposal are silent (noalert). This actually break many maps where the way to proceed are killing alerted monster who teleported into the map... Maybe you should add some noisy easy to use weapon (maybe the pistol DIO "borrowed" from a police officer, or a more appropriate to DIO, a taunt button.
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sappinmahsentry
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Re: DIO

Post by sappinmahsentry »

Got this error: Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

Wat do? I'm using GZDOOM 2.1.1 x64.
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NantoCodd
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Re: DIO

Post by NantoCodd »

sappinmahsentry wrote:Got this error: Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

Wat do? I'm using GZDOOM 2.1.1 x64.
Outdated version of GZDoom. Get newer one here https://devbuilds.drdteam.org/gzdoom/
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QuakedoomNukem Cz
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Re: DIO

Post by QuakedoomNukem Cz »

Not sure if it's intentional or not, but when you pick up one knife, it randomly switches between giving you one or two knives.
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Facínora
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Re: DIO

Post by Facínora »

Hey, this looks good. I was just looking for something to try and record a video about.
MrBig101
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Re: DIO

Post by MrBig101 »

NantoCodd wrote:Not sure if bug, but well
Seems like every DIO attack in his disposal are silent (noalert). This actually break many maps where the way to proceed are killing alerted monster who teleported into the map... Maybe you should add some noisy easy to use weapon (maybe the pistol DIO "borrowed" from a police officer, or a more appropriate to DIO, a taunt button.
Agreed. Having the same issue as well.
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Skelegant
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Re: DIO

Post by Skelegant »

I'm gathering feedback from here and elsewhere and will address the issues at some point :)
Baronos
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Re: DIO

Post by Baronos »

Can you tell me please the name of the song that plays when DIO gets high?
Fulgore360
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Joined: Sun May 14, 2017 5:50 pm

Re: DIO

Post by Fulgore360 »

Problem w/ the mod, when i want to start the game in GZdoom this error pops up:

Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

can someone help me with this issue?
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wildweasel
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Re: DIO

Post by wildweasel »

Fulgore360 wrote:Problem w/ the mod, when i want to start the game in GZdoom this error pops up:

Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

can someone help me with this issue?
What version of GZDoom?
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Redead-ITA
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Re: DIO

Post by Redead-ITA »

Fulgore360 wrote:Problem w/ the mod, when i want to start the game in GZdoom this error pops up:

Script error, "DIO_doom_v2.wad:DECORATE" line 317: Bad syntax.

can someone help me with this issue?

Somebody already had this issue
just update your gzdoom
Gamzam
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Joined: Tue May 24, 2016 10:53 pm

Re: DIO

Post by Gamzam »

I'd love to see this mod updated with new features.
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