JohnnyTheWolf wrote:I know, but this is not supposed to be a mod based on Quake World Team Fortress.
Aside from perhaps the Lava Nails from Dissolution of Eternity, the original Quake does not have fire weapons, so I do not see how the Pyro class is going to work.
Q is perfectly compatible with the ketchup mod.SoundOfDarkness wrote:I like it but I was hoping for a pure weapon mod. Unfortunately you're using some other blood files and because of that I can't use the ketchup mod.
SoundOfDarkness wrote:Not for me, as you can see in the screenshot.
Spoiler: Q-Doom video
Dark-Assassin wrote:Ketchup must be loaded after.
Dark-Assassin wrote:However, I can make compatibility mods for almost anything as long as it's not something like Brutal Doom. Ketchup looks like it modifies the monsters, so just a few edits need to be made.
Users browsing this forum: No registered users and 8 guests