26/02
YukesVonFaust patch:
- Zoomed firing speed for Slugger increased.
- New sound for the FA-MAS and the Plasma Rifle.
- New sprites for the Beretta Reloading.
- New reload sprites for the FA-MAS and Altfire function of Burst Fire!
- Tweaked Intro for the Ranger and the Trooper.
- Fixed Sturmpistole Script and it should finally be able to Zandronum users.
- New effects for the Sturmpistole projectile.
- Added sounds for wall interaction to all classes.
- New offsets for the Dual Eagles.
- Corrected S&W Model 29 spawning casings on reload.
- Corrected Single Uzi shooting frames.
- Faster shooting on zoomed Lucky 7and better offsets out scope.
- Tweaks on Angle Grinder animations
- Tweaks on weapon names.
My changes:
- By Yukes request, added two new weapons: one for the Ranger and one for the recon: The M60 and the Ultimax 100! It takes the Gatling Gun place.
- Fixed Sturmpistole not alerting monsters, not reloading on alternate fire, and releasing smoke when shot.,
- Corrected Single Uzi Altfire as well.
- New sprites for Auto Slugger magazine reloading, now properly with shells.
- Greatly increased speed on Triple Barreled shotgun at the cost of a little smoothness.
- New firing sounds for the Pumpgun and Single Uzi.
- Increased Accuracy for the pumpgun and added a new frame to pumping animation.
- Pumpgun reloads faster.
- New pumping sounds to the pumpgun.
- New sound for heavy casings. (Painkiller)
- New sound for shotgun casings (Painkiller)
- Corrected Tactical bow reloading bug where an arrow dissapeared. It may still flicker sometimes. It's a never ending movie.
- Added lighter sprites for Blake's TNT. Blake lighter is not as old as Derrick, so it doesn't need to be triggered many times :v
- New pickup sprite for Upgraded PDW.
- New Status Bar Icon for high caliber automatic weapons.
- Upgraded PDW drops two drum magazines (it should be one with two glued, but this is just for now.)
- New decals for the Bazooka, Nitrogen Thrower and Automatic Slugger by OSJClatchford
- Plasma Rifle now ejects a spent cell clip.
- Fixed Drill puff and added some nice effects to it.
- New pickup sprite for the Single and Dual Uzis.
- New pickup sprite for the bazooka.
- New pickup sprite for the Auto Shotgun.
- Fixed Bereta casings. Now they spawn to the same side.
- New class portraits with some info about each class.
- rebalanced health between Derrick and Marion.
- lowered chance of bazooka missiles ammo spawning.
- fixed Dual Bottinis raise and lower states.
- Added a mugshot (Equinox) to the status bar
- Wrote a little intermission text for No Rest to the Living (until Deii do some)
- Fixed both FG42's not calling A_GunFlash.
- Fixed Nitrogen Thrower not bobing when holding reload.
- New firing sound for Browning HP
- New Barrel impact sounds.
- New special item sounds.
- New reloading sprites for Ranger Crossbow.
- Removed fists by request.
Monsters:
- Increased Blackfoot radius. I probably wanted to digit 16 and forgot the 1.
- Arachnotron plays another sound when firing missiles.
- Giant brown spider spawns small orange spiders as of now >:)
- Nerfed Arachnotron MKII machinegun and solved see state problem
- Black Ant now has a Damaging Leap (it must be a little close to you), and walks faster.
- Both Powerslave Wasps now bleed red blood correctly.
- Purple Scorpion bleeds only purple now.
- Stalker secret spider now explodes violently when dies >:) (Main Game Only)
- Corrected Shadow Spider acid height (HALELLUJAH!)
- Powerslave Scorpion is way more challenging now.
- Shadow spider is faster now.
- Powerslave spider is faster too.
- Restructuring of enemies documents.
- Removed all infighting, i think.
- Added a big variable size to the first orange spider.
- Both Hexen II spiders (Baron of Hell and Hell Knight), are way deadlier and faster.
- Fixed and changed some skill levels values.