[3.4!] FINAL DOOMER +

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Rachael
Posts: 13720
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: [POLL RESULTS!] FINAL DOOMER

Post by Rachael »

Deii wrote:Or Multi-armed Doomer?
Image

... sorry, I couldn't resist.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [POLL RESULTS!] FINAL DOOMER

Post by Captain J »

Doomguy is a shrimp people!! D:
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: [POLL RESULTS!] FINAL DOOMER

Post by DoomKrakken »

I have an idea... much like how we have weapon sets created for different prominent megawads, what if we created mapsets for existing weapon mods? Yeah, I know... completely different project, and we'd need to find mappers. The only one I know has some dedicated mapsets to it is Brutal Doom... but what if we did this for mods like Project MSX, Guncaster, and Trailblazer?
User avatar
zrrion the insect
Posts: 2431
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [POLL RESULTS!] FINAL DOOMER

Post by zrrion the insect »

A good start would making some maps for them yourself.
User avatar
Rozy
Posts: 60
Joined: Sun Mar 08, 2015 9:51 pm

Re: [POLL RESULTS!] FINAL DOOMER

Post by Rozy »

If I remember right someone made a few maps for hideous destructor.
User avatar
SiFi270
Posts: 453
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: [POLL RESULTS!] FINAL DOOMER

Post by SiFi270 »

Comicguy's arsenal wouldn't just be Bluto's. It'd be more like this:

Slot 1: Bare hands (because brass knuckles are for wusses) and... okay, the chainsaw would still be swung horizontally like that other mod. But whenever you do you get distracted by the strangely specific faces the zombies have and think "are these supposed to be based on real people, and if so who"
Slot 2: That machine gun a zombie has on the cover.
Slot 3: An inconsistently drawn shotgun that seems to have one barrel but a second appears whenever you're firing.
Slot 4: A chaingun with a strangely long and pointy barrel tip past the band (excuse me if I'm not using gun terms properly I just took a quick look at the chaingun's wiki page)
Slot 5: A weapon you could have sworn was a rocket launcher when you saw it from a distance but now that you're closer it looks more like a plasma rifle. (alternatively, that zombie on the cover had a grenade on its belt so maybe that)
Slot 6: A plasma gun that shoots what looks like a jet of flame at first but then has a hitscan attack of some kind.
And finally Slot 7, a BFG that shoots unsatisfying yellow lasers in various directions.

Now that's how you make a mod truly faithful to the comic.
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: [POLL RESULTS!] FINAL DOOMER

Post by Slax »

Plutguy is my kryptonite.
User avatar
NullWire
Posts: 270
Joined: Fri Dec 18, 2015 4:48 pm

Re: [POLL RESULTS!] FINAL DOOMER

Post by NullWire »

Indeed the shotgun for the TNT Guy needs a more futuristic look, the spas looks kinda weird tought.
User avatar
HMNuke93
Posts: 64
Joined: Sun Apr 21, 2013 4:05 am
Location: Deadside, Marrow Gates

Re: [POLL RESULTS!] FINAL DOOMER

Post by HMNuke93 »

Great mod, a weapon set inspired by PSX Doom would be great!
User avatar
MasterOfPuppets86
Posts: 50
Joined: Wed Mar 09, 2016 3:40 pm

Re: [POLL RESULTS!] FINAL DOOMER

Post by MasterOfPuppets86 »

There really isn't anything too work off of for a PSX weapon pack, considering it's literally just Doom with the Super Shotgun and spooky ambient music.
User avatar
cambertian
Posts: 344
Joined: Thu May 07, 2015 4:24 pm
Graphics Processor: nVidia with Vulkan support
Location: New England Area, USA

Re: [POLL RESULTS!] FINAL DOOMER

Post by cambertian »

MasterOfPuppets86 wrote:There really isn't anything too work off of for a PSX weapon pack, considering it's literally just Doom with the Super Shotgun and spooky ambient music.
You could do more demonic (perhaps even eldritch) weapons. Look at Doom 64 and its Unmaker.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [POLL RESULTS!] FINAL DOOMER

Post by Captain J »

Maybe make their shapes same as vanilla, but completely, graphically different. Like PSX SSG for instance.
User avatar
HMNuke93
Posts: 64
Joined: Sun Apr 21, 2013 4:05 am
Location: Deadside, Marrow Gates

Re: [POLL RESULTS!] FINAL DOOMER

Post by HMNuke93 »

MasterOfPuppets86 wrote:There really isn't anything too work off of for a PSX weapon pack, considering it's literally just Doom with the Super Shotgun and spooky ambient music.
The PSX port is considerably "darker" than the original pc game. The new lighting, the infamous fire sky in the hell levels,horrorific ambient soundtrack, its just a different atmosphere.
User avatar
comet1337
Posts: 876
Joined: Fri Sep 25, 2015 3:48 am
Location: elsewhere

Re: [POLL RESULTS!] FINAL DOOMER

Post by comet1337 »

isn't one of the D64 soundtracks pretty much nothing but mouth noises and someone going 'danny won', escpet it's all slowed down a lot and played backwards?
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: [POLL RESULTS!] FINAL DOOMER

Post by Somagu »

comet1337 wrote:isn't one of the D64 soundtracks pretty much nothing but mouth noises and someone going 'danny won', escpet it's all slowed down a lot and played backwards?
PSX, not D64.

Return to “Gameplay Mods”