[3.4!] FINAL DOOMER +

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [V1.2] FINAL DOOMER

Post by Viscra Maelstrom »

oh, i didn't see it on the list, so i'm gonna replace my vote for A.L.T. with Fragport instead (unlikely it'll change a thing, but preferences...)
User avatar
isaacpop23
Posts: 143
Joined: Mon Apr 01, 2013 5:26 pm

Re: [V1.2] FINAL DOOMER

Post by isaacpop23 »

Would it be possible to put a pistol like reload on the TNT Burst Shotgun? It's annoying having one shell left in the barrel and wasting it to have a full load. Or does this break some rule of the mystics that I am unaware of?
User avatar
Yholl
Posts: 1955
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: [V1.2] FINAL DOOMER

Post by Yholl »

isaacpop23 wrote:Would it be possible to put a pistol like reload on the TNT Burst Shotgun? It's annoying having one shell left in the barrel and wasting it to have a full load. Or does this break some rule of the mystics that I am unaware of?
No, apart from the Halderman Device and pistols, no guns will have altfires.

Also for those wondering, just because a weapon set doesn't make it doesn't mean wasted votes. All the votes are in a large list sorted by number, and it gives us an idea of what to do into the future. A mapset that just barely missed the first round will likely be in the second round of gnu (although I guess it's the third round technically.)

The voting has pretty much died down, so I'll give it a day or two and then show the results.
User avatar
NullWire
Posts: 270
Joined: Fri Dec 18, 2015 4:48 pm

Re: [V1.2] FINAL DOOMER

Post by NullWire »

-Selects TnT marine
-HOLY SHIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [V1.2] FINAL DOOMER

Post by Ethril »

MasterOfPuppets86 wrote:Also, fuck Alien Vendetta, I had trouble getting through the goddamned thing while playing bloody Russian Overkill.
>having trouble with absolutely anything at all while playing Russian Overkill
literally how
User avatar
MasterOfPuppets86
Posts: 50
Joined: Wed Mar 09, 2016 3:40 pm

Re: [V1.2] FINAL DOOMER

Post by MasterOfPuppets86 »

Ethril wrote:>having trouble with absolutely anything at all while playing Russian Overkill
literally how
I consider taking damage at all in RU "having trouble" with it.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [V1.2] FINAL DOOMER

Post by Captain J »

In soviet russia, mods corrupts you. :P
User avatar
Rozy
Posts: 60
Joined: Sun Mar 08, 2015 9:51 pm

Re: [V1.2] FINAL DOOMER

Post by Rozy »

If we're still counting votes I'd like to put one in for Eternal Doom and Icarus.
User avatar
Jeimuzu73
Posts: 1662
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [V1.2] FINAL DOOMER

Post by Jeimuzu73 »

JimmyJ wrote:JPCP, Ancient Aliens, Equinox.
Seconded for real this time.
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: [POLL RESULTS!] FINAL DOOMER

Post by Sgt. Shivers »

THANK YOU FOR VOTING!
Your votes have been tallied up, and here are the top results:
Spoiler:
The next pack will feature:
-ANCIENT ALIENS
-JPCP
-BACK TO SATURN X


Here's a sneak peak at the Ancient Aliens shotgun I got done today:
Image
We hope you've been enjoying Final Doomer so far, the next season of weapons will be released "soon."™™™™
User avatar
4thcharacter
Posts: 1183
Joined: Tue Jun 02, 2015 7:54 am

Re: [V1.2] FINAL DOOMER

Post by 4thcharacter »

Will Icarus gets it's turn in the future?
User avatar
Stuka
Posts: 38
Joined: Mon Oct 31, 2016 2:45 pm
Location: Argentina

Re: [V1.2] FINAL DOOMER

Post by Stuka »

I can not imagine how the jpcp will be, if I can assure you I would love it.
User avatar
MasoGuy
Posts: 19
Joined: Tue Oct 25, 2016 11:39 pm
Location: Walking the Earth (There was no more room in hell...)

Re: [V1.2] FINAL DOOMER

Post by MasoGuy »

Take as much time as you need. I'm super excited!
User avatar
Jeimuzu73
Posts: 1662
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: [POLL RESULTS!] FINAL DOOMER

Post by Jeimuzu73 »

Sgt. Shivers wrote: The next pack will feature:
-ANCIENT ALIENS
-JPCP
-BACK TO SATURN X
Saturn was lucky to have the extra vote, otherwise you'd have a hard time picking between it, Equinox and Icarus.
Here's a sneak peak at the Ancient Aliens shotgun I got done today:
Image
We hope you've been enjoying Final Doomer so far, the next season of weapons will be released "soon."™™™™
It's a start, but I was hoping for a much more unique visual design like the TNT shotguns. Something more space-like with neon colours.
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: [POLL RESULTS!] FINAL DOOMER

Post by Sgt. Shivers »

Jeimuzu73 wrote:It's a start, but I was hoping for a much more unique visual design like the TNT shotguns. Something more space-like with neon colours.
Don't worry, the shotgun is probably the weapon closest to the original in terms of visuals. We have some really cool stuff in store...

Return to “Gameplay Mods”