GZDoom g2.3.2 - Standard OpenGL Issue
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
-
- Posts: 3
- Joined: Wed Jan 25, 2017 6:16 am
GZDoom g2.3.2 - Standard OpenGL Issue
GZDoom g2.3.2 closes when playing Blade Of Agony or Brutal Doom. The source port closes, but the music of one of the two aforementioned modifications continues to play despite the game itself spontaneously disappearing and hiding, the executable only becoming sightable in a program in which one can check running computer processes in their selected operating system.
Last edited by TG7 on Wed Aug 18, 2021 9:11 am, edited 1 time in total.
-
- Posts: 582
- Joined: Sun Nov 11, 2007 4:20 am
- Graphics Processor: nVidia with Vulkan support
- Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Re: GZDooM problem.
Only happens on BoA or BD mod loaded? Is it still happens when you just load normal IWADs(DooM/DooM 2 etc), what's your system specs and do you try to update your graphic card driver?
-
- Posts: 3
- Joined: Wed Jan 25, 2017 6:16 am
Re: GZDooM problem.
Doom 1 and 2 proceed as expected.
Last edited by TG7 on Wed Aug 18, 2021 9:14 am, edited 1 time in total.
-
- Posts: 582
- Joined: Sun Nov 11, 2007 4:20 am
- Graphics Processor: nVidia with Vulkan support
- Location: XinZhuang, XinBei/New Taipei City(Former Taipei County), Taiwan.
Re: GZDooM problem.
Go Here, select the OS one to Win7 32bit then scroll down to VGA part, download the "Intel VGA Driver (for Sandy Bridge CPU)" one(as your spec info said it' Sandy Bridge CPU) and try to install it see if it helps or not.TG7 wrote: Graphics: S22B350 (1920x1080@60Hz), Intel HD Graphics (Gigabyte)
If also maybe just other problem(s) but I never using Intel HD Graphics so I don't know.
-
- Posts: 3
- Joined: Wed Jan 25, 2017 6:16 am
Re: GZDooM problem.
2017-09-25, 16:48 > EDIT: It seems that my problem has been fixed by typing ''-glversion2'' in the extra command line arguments of ZDL.