Hocusdoom RELEASED (/idgames pending)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hocus Doom (new version 03-07-2016)
I finally started goofing off with the most recent version and have a bug to report: if "switch weapons on pickup" is set to No from Player Setup, the gun in map20 can't be selected unless you put in a command in the console to use it, since it does not have a weapon slot.
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Re: Hocus Doom (new version 03-07-2016)
Redownload it, hopefully I fixed that.
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Re: Hocus Doom (new version 03-07-2016)
Still impressed how one man is able to come up with all that stuff. Thanks for your dedication ravage
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Re: Hocus Doom (new version 03-07-2016)
Thank you!ravage wrote:Of course!JohnnyTheWolf wrote:*Sigh* Another day, another awesome-looking Doom mod to play...
Kidding aside, will the final release come with a custom shortcut icon?
On a side-note, I am not sure I understand the point (no pun intended) of the scoring system. Is it just there for bragging rights or are there actual rewards for reaching a certain amount of points?
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Re: Hocus Doom (new version 03-07-2016)
The original game had a permanent scoreboard, so bragging rights like any other game of the era.
I'm still looking help for implementing such a thing, btw, as I have zero clue what to do.
I'm still looking help for implementing such a thing, btw, as I have zero clue what to do.
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Re: Hocus Doom (new version 03-07-2016)
This is not possible as long as ZDoom doesn't include some kind of global save that gets loaded upon System start.maybe it's the perfect moment for a feature request? I would recommend this also for BoA
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Re: Hocus Doom (new version 03-07-2016)
It's possible with custom console variables, actually. See [wiki]CVARINFO[/wiki] and related articles.
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Re: Hocus Doom (new version 03-07-2016)
Oh my god, this is brilliant, I never knew this might workGez wrote:It's possible with custom console variables, actually. See [wiki]CVARINFO[/wiki] and related articles.
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Re: Hocus Doom (new version 03-07-2016)
I knew those existed, but the real trick would be if I could create a menu that was the highscore table, showing static results for cvars.
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Re: Hocus Doom (new version 03-07-2016)
If you ever manage to get that done somehow, please let me knowravage wrote:I knew those existed, but the real trick would be if I could create a menu that was the highscore table, showing static results for cvars.
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Re: Hocus Doom (new version 03-07-2016)
Showcasing some new things I've been working on!
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Re: Hocus Doom (new version 03-07-2016)
Its not done through the menu sadly. Its just a regular toggleable script in-game.Tormentor667 wrote:How?!
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Re: Hocus Doom (new version 03-07-2016)
Ah, that's sad, I was already going crazy BTW, did you read my pm?
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Re: Hocus Doom (new version 03-07-2016)
I did, but I'm going to have to decline. I just don't have the energy to work on multiple projects.