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MAP01: First Map - Polyducks
MAP02: Battle Tendency - DrPyspy
MAP03: Cart Before The Horse - Anonymous
MAP04: Infestation Station - Gutawer
MAP05: Sewer Or Later - A2Rob
MAP06: Capricious Cavern - Baratus
MAP07: WaterWorld - DukeWooze
MAP08: THE IMPS, OH GOD - DoomTheRobot
MAP09: Techno Keep - Mystyc Cheez
MAP10: Phobos Micro Computer Lab - kevansevans
MAP11: Lost Stock Holding Station - walter confalonieri
MAP12: Fortress of Blood - Dalvi Dandy
MAP13: Dandy and Sandy - vbob
MAP14: Sand Wedge - Pinchy
MAP15: Subterranean Headaches - Breezeep
MAP16: Slimy Nook - Alfonzo
MAP17: Midal - SAraisVanu
MAP18: Library of Horrors - rdwpa
MAP19: Vacant - AD_79
MAP20: Mountain Base Atlas - DooM_RO
MAP21: Funked Up - Fonze
MAP22: Embers - ZZYZX
MAP23: Oasis2 - Jimmy
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The Joy of Mapping is back to help mappers young and old to get the spark of creativity that they need to make and finish a map all of their own.
My Twitch Stream - Where it will be broadcast for general viewing. (Anyone partaking in the Discord voice chat should view the stream without its audio.) Discord channel Link - For general communication before, after, and during the stream.
The Discord chat is open now, though my availability may vary over the week. I am happy to provide answers to any queries you may have!
What is this?
Spoiler:
Have you heard of a thing called "Doom mapping" which is that thing a load of snobby retrophiles do for fame and glory?
Have you opened up Doom Builder maybe once or twice but been utterly intimidated by the interface?
Does mapping seem to you like something best left to "the professionals"?
Then come along down! Myself and a couple of helpful mapping tutors shall be hosting an instructional speedmapping/tuition session for an hour or two, which will be hosted on Discord and Twitch, for the newbiest among us. We'll all come together and make a mapset.
You will learn:
Spoiler:
How to shape your map interestingly.
How to think about encounters.
How to keep your map from spiralling into an overly large mess.
Different ways to approach mapping workflow.
How this works:
Spoiler:
Show up to the Discord server, and get in contact with me through the #mapping channel. You don't need Discord installed, as the web app will do just fine. Discord, for those not in the know, is a powerful communication program with text chat, voice chat, file sharing, streaming support, and all sorts of other goodies.
You won't need to have voice enabled for this session, but it might help to be party to what's going on. I will be making important announcements over voice, Discord chat, and maybe Twitch chat.
There will also be a Twitch stream through which I'll broadcast what's happening on my screen. You may refer to this throughout the session if you wish.
You can map in whatever format you like, as long as the map will run in ZDoom.
We will map for an hour, maybe two. In that time, I'll be giving a set of instructions to all the participants. Every 5 minutes the mappers will receive a new thing to do with their map. It'll be a mostly general thing rather like "make a set of stairs", or "make a connecting bridge" or "place down some decorations". I'll give details on how these things are done if needed. But it's up to the mappers to implement these instructions as best they can, in whatever stylistic way they choose.
At the end of the mapping session, we should all have complete maps - we'll take a while to playtest and bugfix anything. Missing textures, erroneous tags, misalignments and such will all be cleared up here.
The mappers should upload their WADs to the Discord channel (or post links to them there) once they're ready to share. Your map will then enter the roster for the compilation WAD I will create out of everyone's submissions.
Rules for the chat:
Spoiler:
Stay on-topic please! Talk to your friends about the latest memes in private messages if you have to.
Disruptive or disparaging behavior will not be tolerated. Don't be a Negative Nancy. We're all here to have fun. Moderators are employed in the chat, just in case disruptions become a problem.
You can check the time before the session starts by typing !timeleft, or bring up the relevant threads for this session with "!dwthread" or "!zdthread". "!joymaps#" will give you the /idgames link for the previous sessions.
Excessive posting of images, unless it's of your map, is discouraged. The chat will have image thumbnails enabled, so please don't spam.
Don't be afraid to ask any (relevant) questions, no matter how obvious they may seem. I, a tutor, or a moderator, will likely be able to assist. Highlight me with "@Jimmy" or the "@Tutors" or "@Moderators" group.
Please don't spam highlights.
If you wish to be on voice chat during the session, you'll need to let me know you're participating so I can add you to the Mappers group. Highlight me if you need access.
Please be courteous to the other students on voice chat. If you have lots of background noise going on, please enable Push-To-Talk.
As already said - have fun!! On pain of death. Fun is mandatory here.
Last edited by Jimmy on Tue Mar 14, 2017 8:37 am, edited 10 times in total.
Jimmy wrote:We will map for an hour, maybe two. In that time, I'll be giving a set of instructions to all the participants. Every 5 minutes the mappers will receive a new thing to do with their map.
So in other words, this is like speed mapping?
I'm not sure if I'm good at speed mapping, but maybe it'll be fun?
In case I do want to join, how early do I have to show up? Is it okay if I show up the day before (and not earlier)?
Forget it. That was a stupid question.
So far both sessions have run on quite a bit longer than intended. I really want to keep it short this time though if it can be helped, but that's not to say it's necessarily speedmapping, just fairly lax mapping in a short span of time.
It is certainly not a contest, no-one gets a prize for best or longest map, the whole thing is meant primarily for beginner mappers who might be trying their first serious effort. They're the ones I'll be catering to most, to make sure they get the help they need.
I know I made two public maps but I still get the feeling I could use some pointers. My biggest problem is usually finding a concept/theme and sticking to it.
For instance, say I want to make a village, but then "should there be a river?", "what about some moutains", "no wait, forget the mountains", "ugh what textures should I use." Then I make an area, later I delete. Then I make another area, and then later I delete it again because I think it's crap.
Everyone's welcome, old or new. If you have rough spots in your mapping, come to the Discord - before, during or after the session - and ask me or our team of dedicated tutors directly for help.
A) too happy
B) is looking forward to bobbing for marine heads
or C) is too drunk to stand up and had to rely on the revenant to hold him while that photo was taken
Internal alpha testing is complete and now we have a public beta! With 23 submissions, this is our largest session yet. Congratulations and many thanks to all the mappers who participated. There are some great maps in this collection.
Download Links:
Current Release: Public Beta Dropbox / Powerhouse Requires GZDoom/QZDoom/Zandronum.
Currently I'm at map 09. So far I had found some unpegged textures in the first levels, but check this image. This one is from map 03, I don't know if it was intentional or simply forgot to change the texture, and if it was intentional, the outside area is not marked as a secret or something...
Edit: You can pass through this to go to the outside area...
That is a deliberately placed secret, as you can go outside and there are more items and monsters. Maybe the outside sector should be marked as secret - I'll note it down.
Ok. Finished the mapset. Maps 11 and 20 are the hardest by far, the last 3 levels is all about saving ammo, the first 10 levels (01-10) have lots of ammo as well as map 12.
There are few maps that lacks detail, but that's understandable as well as other maps with good quality. Map 11 needs balance, adding a berserk and some health/ammo would be good. Map 20 is a big challenge because it only has the rocket launcher and you have to deal the splash damage. And try to clear map 19 only by punching as well as I did. A mix of difficulty and quality maps, recommended for a good challenge. Good mapset. Well done, guys.