[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Metal_Spaghetti
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Re: [SPRITES] Spriting Carnival!!

Post by Metal_Spaghetti »

player base rotation 1 is complete
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nakkemake
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Re: [SPRITES] Spriting Carnival!!

Post by nakkemake »

Angel-Neko_X wrote:
Spoiler:
Moving and shooting baron at the same time? Brilliant!

Whats the code for a move+shoot state?
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Some mods such as Metadoom handled it juuust right.
Metal_Spaghetti wrote:player base rotation 1 is complete
Now we can grab him tons of variable weapons easily, thanks to you!

EDIT:
Q3Plasmarifle.png
I'm not forgetting that Quake 3's Plasma rifle looked really heavy and trusty. Still looks great, too!

Original by Joe-Louis at Sketchfab.com.
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

An imp statue/some bases that other statues could be put on and some column variants more fit for a techbase.
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Arch-vile90
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Re: [SPRITES] Spriting Carnival!!

Post by Arch-vile90 »

Imp statue is awsome and will can be a beautiful breakable decoration. Good work!
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

I've got some stone pieces to go with it for that reason actually. I can post them here if people are interested.
Gez
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Gez »

zrrion the insect wrote:An imp statue/some bases that other statues could be put on and some column variants more fit for a techbase.
Image
The variant with just the legs remind me of the Saddam statue photo ops from Iraq war.
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kodi
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by kodi »

Here's a cyberdog spritesheet, exported from the TEXTURES lump used in DoomshockV2 as paletted png's. 4 walking frames and two flying frames with rotations.

Can't take credit since I didn't technically draw anything, but I kindly ask you to wait for the release of the mod or until some time has passed before using in a public release :)
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GENTEK
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[SPRITES] Spriting Carnival!!

Post by GENTEK »

Hey! This CyberDog is really cool kodi! :D
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zrrion the insect
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

Another broken thing:
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Broken but Beautiful-
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DoomKrakken
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Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

nakkemake wrote:Moving and shooting baron at the same time? Brilliant!

Whats the code for a move+shoot state?
You put such code under a custom Missile state that is to be jumped to from the missile state. You'll also need to put down some A_Chase actions in your custom Missile state...

Want an example? :)
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Angel-Neko_X
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Re: [SPRITES] Spriting Carnival!!

Post by Angel-Neko_X »

nakkemake wrote:
Angel-Neko_X wrote:
Spoiler:
Moving and shooting baron at the same time? Brilliant!

Whats the code for a move+shoot state?
There's no code yet!
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

capn jackass said wrote:Some mods such as Metadoom handled it juuust right.
;)
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Leviathan
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Re: [SPRITES] Spriting Carnival!!

Post by Leviathan »

Metal_Spaghetti wrote:player base rotation 1 is complete
Nice sprites :wub:
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