[SPRITES] Spriting Carnival!!
- Metal_Spaghetti
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Re: [SPRITES] Spriting Carnival!!
player base rotation 1 is complete
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- playerbase_A1.png (27.08 KiB) Viewed 1274 times
Re: [SPRITES] Spriting Carnival!!
Moving and shooting baron at the same time? Brilliant!Angel-Neko_X wrote:Spoiler:
Whats the code for a move+shoot state?
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Some mods such as Metadoom handled it juuust right.
EDIT: I'm not forgetting that Quake 3's Plasma rifle looked really heavy and trusty. Still looks great, too!
Original by Joe-Louis at Sketchfab.com.
Now we can grab him tons of variable weapons easily, thanks to you!Metal_Spaghetti wrote:player base rotation 1 is complete
EDIT: I'm not forgetting that Quake 3's Plasma rifle looked really heavy and trusty. Still looks great, too!
Original by Joe-Louis at Sketchfab.com.
- zrrion the insect
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Re: [SPRITES] Spriting Carnival!!
An imp statue/some bases that other statues could be put on and some column variants more fit for a techbase.


- Arch-vile90
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Re: [SPRITES] Spriting Carnival!!
Imp statue is awsome and will can be a beautiful breakable decoration. Good work!
- zrrion the insect
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Re: [SPRITES] Spriting Carnival!!
I've got some stone pieces to go with it for that reason actually. I can post them here if people are interested.
Re: [SPRITES] Spriting Carnival!!
The variant with just the legs remind me of the Saddam statue photo ops from Iraq war.zrrion the insect wrote:An imp statue/some bases that other statues could be put on and some column variants more fit for a techbase.
Re: [SPRITES] Spriting Carnival!!
Here's a cyberdog spritesheet, exported from the TEXTURES lump used in DoomshockV2 as paletted png's. 4 walking frames and two flying frames with rotations.
Can't take credit since I didn't technically draw anything, but I kindly ask you to wait for the release of the mod or until some time has passed before using in a public release
Can't take credit since I didn't technically draw anything, but I kindly ask you to wait for the release of the mod or until some time has passed before using in a public release

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cyberdog.7z
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[SPRITES] Spriting Carnival!!
Hey! This CyberDog is really cool kodi! 

- zrrion the insect
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Re: [SPRITES] Spriting Carnival!!
Another broken thing:


- Captain J
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Re: [SPRITES] Spriting Carnival!!
Broken but Beautiful-
- DoomKrakken
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Re: [SPRITES] Spriting Carnival!!
You put such code under a custom Missile state that is to be jumped to from the missile state. You'll also need to put down some A_Chase actions in your custom Missile state...nakkemake wrote:Moving and shooting baron at the same time? Brilliant!
Whats the code for a move+shoot state?
Want an example?

- Angel-Neko_X
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Re: [SPRITES] Spriting Carnival!!
There's no code yet!nakkemake wrote:Moving and shooting baron at the same time? Brilliant!Angel-Neko_X wrote:Spoiler:
Whats the code for a move+shoot state?
- Captain J
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Re: [SPRITES] Spriting Carnival!!
capn jackass said wrote:Some mods such as Metadoom handled it juuust right.

- Leviathan
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Re: [SPRITES] Spriting Carnival!!
Nice spritesMetal_Spaghetti wrote:player base rotation 1 is complete
