
This interface is horrible. Is there any way to return it back to it's original style, because I don't want to use an outdated version just for layouts.
Spoiler:Everything in one place, used textures displayed with a coloured name.
You guys keep mentioning it, yet nobody have provided a reason WHY they should be gone. Also removing them will require aligning texture names to the middle of the image, because otherwise they will look strange and HORRIBLE.Kappes Buur wrote:The outlines should be gone
That's what I did!jute wrote:I'm interested in playing with the new terrain import feature, but I have no idea how to work with the OBJ format. Is there any simple way to convert a grayscale heightmap image to an OBJ, or are there any plans to allow the importing of heightmap images?
Because they mix with the texture itself and distract you.MaxED wrote:You guys keep mentioning it, yet nobody have provided a reason WHY they should be gone.Kappes Buur wrote:The outlines should be gone
From Sledge, actually, both idea and implementationZZYZX wrote:Side node, was that texture browser idea taken from Quake map editors?
Adding a setting is not hard. Keeping all existing settings in mind while adding new stuff, testing said new stuff with all possible combinations of settings and figuring out which settings need to be set to reproduce a bug reported by a user are exhausting.ZZYZX wrote:"adding a setting is hard".
Plugins can already add additional tabs to the settings tab control. BuilderModes does this.ZZYZX wrote:plugins then could add their own settings to that tree by providing an embedding container object.
Well it's still hard to implement detailed settings given 6 tabs and a 800x600 window. Hence that idea I had, first I simply wanted to add an option for old (or at least similar) texture browser, but then I realized that settings are organized in a way that pretty much prevents adding anything. Except perhaps maybe few checkboxes on Interface tab, but then again, it should be in Appearance.MaxED wrote:Adding a setting is not hard. Keeping all existing settings in mind while adding new stuff, testing said new stuff with all possible combinations of settings and figuring out which settings need to be set to reproduce a bug reported by a user are exhausting.ZZYZX wrote:"adding a setting is hard".
Yet somehow TrenchBroom threads are not brimming with people crying "TEH TEHTUERS BORSER IS HORRIBUL!!!" To be honest, I haven't seen anyone there complaining about it.ZZYZX wrote:This is how the texture selection window looks in a generic Quake-related editing tool
Don't forget to add a SETTING to use the old Preferences window, because, you know, there's always a guy or two who wouldn't like the new one and wouldn't stop complaining about it.ZZYZX wrote:Well it's still hard to implement detailed settings given 6 tabs and a 800x600 window. Hence that idea I had, first I simply wanted to add an option for old (or at least similar) texture browser, but then I realized that settings are organized in a way that pretty much prevents adding anything. Except perhaps maybe few checkboxes on Interface tab, but then again, it should be in Appearance.
I find the outlines very confusing and unsettling, to the point that it strains my eyes trying to select a texture.MaxED wrote:You guys keep mentioning it, yet nobody have provided a reason WHY they should be gone.