HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)

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LukeArio
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Re: HXRTC Project v4.7 SE (UPDATED 19 december 2016)

Post by LukeArio »

leodoom85 wrote:Well, GZDoom 2.2.0 doesn't have this problem. Hope that this can be fixed soon...
Oh, its fixed if you use a development build of GZDoom! :P
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leodoom85
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Re: HXRTC Project v4.7 SE (UPDATED 19 december 2016)

Post by leodoom85 »

LukeArio wrote:
leodoom85 wrote:Well, GZDoom 2.2.0 doesn't have this problem. Hope that this can be fixed soon...
Oh, its fixed if you use a development build of GZDoom! :P
Really?. I'll try that tomorrow... :)
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leodoom85
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Re: HXRTC Project v4.7 SE (UPDATED 19 december 2016)

Post by leodoom85 »

As LukeArio said, if you try with a recent dev build of GZDoom, it works fine. It's strange that with the newest stable build doesn't work and it's the same with other randomizer mods, like Scalliano's 667 Shuffle mod...
Pokky
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Re: HXRTC Project v4.7 SE (UPDATED 19 december 2016)

Post by Pokky »

The recent gzdoom devbuildg2.4pre-7-g6ab8e90 kinda broke this mod.

The game will crashed instantly if the rage bonus time was activated. If any of you experienced this, use the stable gzdoom 2.2.0.
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leodoom85
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Re: HXRTC Project v4.7 SE (UPDATED 19 december 2016)

Post by leodoom85 »

Pokky wrote:The recent gzdoom devbuildg2.4pre-7-g6ab8e90 kinda broke this mod.

The game will crashed instantly if the rage bonus time was activated. If any of you experienced this, use the stable gzdoom 2.2.0.
Yeah, confirmed recently with the latest dev build. Going back to GZDoom 2.2.0 :?
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Hexereticdoom
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Re: HXRTC Project v4.7 SE U1 (UPDATED 4 jan 2017)

Post by Hexereticdoom »

Happy New Year 2017 dear Doomguys! :joker:

So after these REALLY BUSY couple of weeks I had due to Christmas holidays, I have recently listened to your last bug reportings and confirmed the H-Project's inoperability with the fresh new release of GZDoom 2.3.0. So then, I just made some tiny modifications into the problematic Decorate lump and have published a few moments ago the pertinent hotfix update of the mod, v4.7 SE U1. In few words, this one fixes the execution prevention of the mod in GZDoom 2.3 and should extend its compatibility with 2.4 development releases.

Please update your mod copies ASAP and don't forget to keep reporting any possible bugs you encounter! :thumb:

Thanks everyone for your cooperation, and keep having fun! 8-)
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leodoom85
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Re: HXRTC Project v4.7 SE U1 (UPDATED 4 jan 2017)

Post by leodoom85 »

Hexereticdoom wrote:Happy New Year 2017 dear Doomguys! :joker:

So after these REALLY BUSY couple of weeks I had due to Christmas holidays, I have recently listened to your last bug reportings and confirmed the H-Project's inoperability with the fresh new release of GZDoom 2.3.0. So then, I just made some tiny modifications into the problematic Decorate lump and have published a few moments ago the pertinent hotfix update of the mod, v4.7 SE U1. In few words, this one fixes the execution prevention of the mod in GZDoom 2.3 and should extend its compatibility with 2.4 development releases.

Please update your mod copies ASAP and don't forget to keep reporting any possible bugs you encounter! :thumb:

Thanks everyone for your cooperation, and keep having fun! 8-)
FINALLY, thanks for the update, man :rock:
Pokky
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Re: HXRTC Project v4.7 SE U1 (UPDATED 4 jan 2017)

Post by Pokky »

Hey, thanks for fixing the rage bonus time not crashing in the recent dev gzdoom build. :P

I'd ran a test run with the recent gzdoom-g2.4pre-22-g4be9222 and so far found one bug.

The beretta,colt and poison dart gun's melee attack consumed 2 ammo per swing.
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Hexereticdoom
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Re: HXRTC Project v4.7 SE U1 (UPDATED 4 jan 2017)

Post by Hexereticdoom »

Pokky wrote:I'd ran a test run with the recent gzdoom-g2.4pre-22-g4be9222 and so far found one bug.

The beretta,colt and poison dart gun's melee attack consumed 2 ammo per swing.
Hmm, you're right, I have tested it and not only 2.4 is affected, in stable 2.3 it also occurs. How strange... >:(

Working for a new hotfix update, expect to be released soon!
LukeArio
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Re: HXRTC Project v4.7 SE U1 (UPDATED 4 jan 2017)

Post by LukeArio »

Hexereticdoom wrote:Happy New Year 2017 dear Doomguys! :joker:

So after these REALLY BUSY couple of weeks I had due to Christmas holidays, I have recently listened to your last bug reportings and confirmed the H-Project's inoperability with the fresh new release of GZDoom 2.3.0. So then, I just made some tiny modifications into the problematic Decorate lump and have published a few moments ago the pertinent hotfix update of the mod, v4.7 SE U1. In few words, this one fixes the execution prevention of the mod in GZDoom 2.3 and should extend its compatibility with 2.4 development releases.

Please update your mod copies ASAP and don't forget to keep reporting any possible bugs you encounter! :thumb:

Thanks everyone for your cooperation, and keep having fun! 8-)
Thank you so much! Love your mod, dude! :D
Miguel371xd
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Re: HXRTC Project v4.7 SE U1 (UPDATED 4 jan 2017)

Post by Miguel371xd »

Hexereticdoom wrote:Happy New Year 2017 dear Doomguys! :joker:

So after these REALLY BUSY couple of weeks I had due to Christmas holidays, I have recently listened to your last bug reportings and confirmed the H-Project's inoperability with the fresh new release of GZDoom 2.3.0. So then, I just made some tiny modifications into the problematic Decorate lump and have published a few moments ago the pertinent hotfix update of the mod, v4.7 SE U1. In few words, this one fixes the execution prevention of the mod in GZDoom 2.3 and should extend its compatibility with 2.4 development releases.

Please update your mod copies ASAP and don't forget to keep reporting any possible bugs you encounter! :thumb:

Thanks everyone for your cooperation, and keep having fun! 8-)
I love this mod! Thanks for the Update :D
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Hexereticdoom
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Re: HXRTC Project v4.7 SE U2 (UPDATED 7 jan 2017)

Post by Hexereticdoom »

Hi again Doomguys, here I am announcing another new hotfix release for the H-Project, published mainly for correcting some annoying bugs found a couple of days ago and for bringing on the way a few new features, so please take a peek on it! :winker:

Here is a small changelog list where you can read the updating details:

- Fixed the Beretta, Colt 1911 and Poison Dart Blowgun secondary melee attacks: now they won't take ammo wrongly anymore on GZDoom 2.3 & 2.4 releases. (Version 2.2 was not affected by this issue, though; I guess it was due to some critic internal code changes).
- A pair of new inventory items is available from now: the Berserk Backpack (portable version of the classic Berserk Packs, and like the classic Medic Backpacks you can pick 'n' use them later, specially whenever its necessary to replenish a greater amount of your health and strengthen your fists) and the Keymaster Talisman (a quite rare special item with very particular powers; finding one will allow you to become a Keymaster and being granted to open any locked colour keydoor, this way you could warp much sooner to the exit in some of those long, laberintic and tiresome maps, so just be cool and use this item wisely). :idea:
- A new hostile decoration element: the Sentinel Mushroom. Mostly growing in dry land areas, these strange creatures can be more threatening than you think; if you get close and alert them making noise, they will wake up and start to expel a bunch of highly toxic spore clouds. Luckily they're rather weak, and can be easily destroyed by most of your weapons, excluding the poison-based ones. (Note: not all red mushrooms you encounter will be hostile).
- Some other code optimizations and minor bugfixings.

So then, don't forget to update your mod copies, and keep having lots of fun, as usual... :thumb:

Cheerio, and have a nice Doomsday everyone! 8-)
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Mister Neauxbauxdeay
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Re: HXRTC Project v4.7 SE U2 (UPDATED 7 jan 2017)

Post by Mister Neauxbauxdeay »

I've been thinking for some time on some possible ways to improve upon the calming pills jar that randomly replaces health bonuses and a commonly recurring thought I've had while playing is that in exchange for some rage points, the jar should be given some small chance to give the player a random powerup state or health/armor bonus (except for the rage state). As a result anything within the list of {soulspheres, megaspheres/alphaspheres/betaspheres, regeneration, draining, poca-cola, armors, invisibility, invulnerability, health/armor bonuses} could result from the calming pills in exchange, therefore giving the player a reason to try his hand at picking up one of these pill jars. What are your thoughts on this, Hexereticdoom?
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Hexereticdoom
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Re: HXRTC Project v4.7 SE U2 (UPDATED 7 jan 2017)

Post by Hexereticdoom »

Mister Neauxbauxdeay wrote:I've been thinking for some time on some possible ways to improve upon the calming pills jar that randomly replaces health bonuses and a commonly recurring thought I've had while playing is that in exchange for some rage points, the jar should be given some small chance to give the player a random powerup state or health/armor bonus (except for the rage state). As a result anything within the list of {soulspheres, megaspheres/alphaspheres/betaspheres, regeneration, draining, poca-cola, armors, invisibility, invulnerability, health/armor bonuses} could result from the calming pills in exchange, therefore giving the player a reason to try his hand at picking up one of these pill jars. What are your thoughts on this, Hexereticdoom?
Well, it sounds interesting but also may seems a bit weird, at least in first impression... Image

What I think by now, if the Calming Pills item benefits of a random bonus it would be fair its syringe counterpart (Stimulant Serum) should also have a determined bonus; it could be positive or negative depending on cases. Just for example, the Calming Pills picking up could grant in a random way one of the special potions effects, that is, health draining or regenerating, and the Stimulant Serum could grant the Berserk effect adding some health or some armor, also randomly...

How do you see my idea? Any other possible suggestion, anyone? :?:
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Xim
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Re: HXRTC Project v4.7 SE U2 (UPDATED 7 jan 2017)

Post by Xim »

Not sure if it's just me, but I'm getting a warning when I download the file that it contains a malware virus. It might just be one of things where it doesn't really have one but I just want to check to make sure. My lappy has enough problems.
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