Spoiler:
_mental_ wrote:I played a bit, died three times in the same place after collecting 100 carots and gave up. I'll try again later.
Played on macOS using latest GZDoom and edited IWADINFO so it's not quite correct to report any issues.
Alekv wrote:And you can write where you lose 3 times? I try to make the first light levels.
Alekv wrote:At the expense of macOS, I did not think that someone will run the game on it.
Gez wrote:I tried the demo.
On the plus side, it's all very cute and an impressive work getting GZDoom.
On the down side, I think it suffers from Doom's movements. They're too finicky for platforming. Stuff like jumping on the logs was very frustrating to get right. I'd really recommend changing player movements to make it more suited to platforming.
Also you need to replace the DBIGFONT.
_mental_ wrote:Alekv wrote:And you can write where you lose 3 times? I try to make the first light levels.
It was this jump. Actually it's not so hard but it quite easy to die here.Alekv wrote:At the expense of macOS, I did not think that someone will run the game on it.
I ran on macOS without any problem. I assume the same for Linux too.
Probably I would add this demo (and even full game in the future) as IWAD to GZDoom, so people can play it on platforms other than Windows. However this requires:
- Distinguishable filename because LandTest.pk3 isn't suitable
It must lower case and a bit more descriptive, something like forestadventuredemo.pk3- Better detection because one ADVINFO filename isn't enough IMHO
Alekv wrote:"replace the DBIGFONT"
He did somewhere used?
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