[mutator] Make It Snappy! v1.12

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Matt
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Re: [mutator] Make It Snappy! v1.11

Post by Matt »

Just a thought: Should I make Snappy! work like Superball and Hideous Destructor in making all projectiles inherit player momentum? Or would that just make things too confusing?
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Somagu
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Re: [mutator] Make It Snappy! v1.11

Post by Somagu »

IMO no. Make It Snappy to me was more like a shmup where everything had very clean cut and basic functions. Reliability and simplicity are key here, and worrying about momentum detracts from this specific experience.
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Re: [mutator] Make It Snappy! v1.11

Post by Abba Zabba »

Hey Vae, do you think one of these days Snappy could get a real health game mode like what Demonsteele has? Maybe include it as a new game option you select along with difficulty and player classes and the like (speaking of which, that should be probably be done to carry-limit mode in HD.) I want to see just how tough the game would be without "hit counters" and temporary invulnerability. :D

Would also probably give the lives system more meaning as I rarely use them.
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Matt
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Re: [mutator] Make It Snappy! v1.12

Post by Matt »

Just try to dodge the health pickups. :P

Meanwhile, here's a maintenance update for compatibility with recent GZDoom builds.
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