[mutator] Make It Snappy! v1.12
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Matt
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
- Contact:
Re: [mutator] Make It Snappy! v1.11
Just a thought: Should I make Snappy! work like Superball and Hideous Destructor in making all projectiles inherit player momentum? Or would that just make things too confusing?
Re: [mutator] Make It Snappy! v1.11
IMO no. Make It Snappy to me was more like a shmup where everything had very clean cut and basic functions. Reliability and simplicity are key here, and worrying about momentum detracts from this specific experience.
- Abba Zabba
- Posts: 2166
- Joined: Mon Sep 05, 2011 8:50 pm
- Location: a place lol!
- Contact:
Re: [mutator] Make It Snappy! v1.11
Hey Vae, do you think one of these days Snappy could get a real health game mode like what Demonsteele has? Maybe include it as a new game option you select along with difficulty and player classes and the like (speaking of which, that should be probably be done to carry-limit mode in HD.) I want to see just how tough the game would be without "hit counters" and temporary invulnerability. 
Would also probably give the lives system more meaning as I rarely use them.
Would also probably give the lives system more meaning as I rarely use them.
- Matt
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
- Contact:
Re: [mutator] Make It Snappy! v1.12
Just try to dodge the health pickups. 
Meanwhile, here's a maintenance update for compatibility with recent GZDoom builds.
Meanwhile, here's a maintenance update for compatibility with recent GZDoom builds.