[Community Project] 20 Monsters Challenge [RELEASED!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Just ate some popcorn and watched through most of the video list, that was pretty damn entertaining!
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
It's better if you play it.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
It's better if you play it. ²
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
For that i need to install GZDoom again.
I had it once until my harddrive crashed together with the Graphic card, last year (2014).
I am lazy to install 'm now.
I'll do it soon, im abit busy right now, where i don't need GZDoom build just yet.
Im sure Zandronum, amd ZDoom doesn't work with 20 monsters megawad.
So i entertained myself by watching the Walk-Through
I had it once until my harddrive crashed together with the Graphic card, last year (2014).
I am lazy to install 'm now.
I'll do it soon, im abit busy right now, where i don't need GZDoom build just yet.
Im sure Zandronum, amd ZDoom doesn't work with 20 monsters megawad.
So i entertained myself by watching the Walk-Through
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
This is what I was worried about. Didn't we have a poll once where a third of the forum admit having problems with the gl renderer?
Edit: i might try and do a playthrough with zdoom and the last gzdoom (1.8 i think? I remember captain J and a couple others could run that but none of the newer ones) and see where problems lie.
Edit: i might try and do a playthrough with zdoom and the last gzdoom (1.8 i think? I remember captain J and a couple others could run that but none of the newer ones) and see where problems lie.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Use GZDoom with vid_renderer 0. The reason why you need GZDoom is because of development features that are present in the stable release of GZDoom but still in dev builds of ZDoom. If you use the newest dev build of either, you won't have any problems. The megawad runs in ZDoom. It looks ugly, but it runs.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Just a note for you guys. My graphic card wasn't compatible when GZDoom 2.0 was released because it used compatibilty for OpenGL 3.0 and above, mine is below 3.0. When I updated to GZDoom 2.2.0, it worked for me. So if you have an older graphic card, you should try it now.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Lud wrote:It's better if you play it.
It's better playing it. So far I'm like 18 maps in, there's some really impressive stuff here everybody!lwks wrote:It's better if you play it. ²
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Im not sure what the problem is that you guys are talking about.
But all that i know of, is that ZDoom and Zandronum are not up te date with GZDoom engine, when it is about
some decorate codes.
THAT is why i cant play/test this 20 monster wad, at this moment.
I dont have any graphical issues here, nor a processor problem...
EDIT: Hmm, so i have an older version of ZDoom? I'll look into this, thanks
But all that i know of, is that ZDoom and Zandronum are not up te date with GZDoom engine, when it is about
some decorate codes.
THAT is why i cant play/test this 20 monster wad, at this moment.
I dont have any graphical issues here, nor a processor problem...
EDIT: Hmm, so i have an older version of ZDoom? I'll look into this, thanks
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Re: [Community Project] 20 Monsters Challenge
Spoiler:Sorry for getting to this soo so late, Hope it isn't TOO late for the quote" Quote:"NO BERZERK. NO AMMO"
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
A month too late. The project was released on December 23rd.
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
If anyone wants some screenshots of some of these maps, here's some of them: https://www.dropbox.com/sh/i9f8y3875e4i ... c7hGa?dl=0
Lud, put these ones in the OP...
Lud, put these ones in the OP...
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
Anyone know how well this was received? I understand we are still waiting for a formal review?
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Re: [Community Project] 20 Monsters Challenge [RELEASED!]
True. We do have 624 downloads, but have yet to receive a review. I think that may be due to the project's goal and limitations.