Doom Skills
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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XASSASSINX
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Doom Skills
So, What exactly is this mod? It's simple! It's add NEW Skills, And in all of them (Except for one) The monsters won't respawn! new skills including 3 specials one! Hope you guys enjoy!
http://www.mediafire.com/file/n4q72ml5d ... Skills.wad
The five starting skills are vanilla doom like. But with one difference: In the Hardest difficulty (Overkill) The monsters won't respawn, I SIMPLY Don't enjoy the fact that monsters respawn on doom nightmare difficulty. But on the other side, They do you double of the damage!
The 3 new special difficulties:
Overpoulation:Monsters quickly respawn after you kill them. I mean, REALLY Quickly.
Glass living things:You 1 hit kill everything! BUT Monsters 1 hit kill you too! Good luck against chaingunners.
Where is everybody?EVERY Monster (Except for the pain elemental and the lost soul) Are invisible! You can only see them when they attack, When you attack them, And when they die.
http://www.mediafire.com/file/n4q72ml5d ... Skills.wad
The five starting skills are vanilla doom like. But with one difference: In the Hardest difficulty (Overkill) The monsters won't respawn, I SIMPLY Don't enjoy the fact that monsters respawn on doom nightmare difficulty. But on the other side, They do you double of the damage!
The 3 new special difficulties:
Overpoulation:Monsters quickly respawn after you kill them. I mean, REALLY Quickly.
Glass living things:You 1 hit kill everything! BUT Monsters 1 hit kill you too! Good luck against chaingunners.
Where is everybody?EVERY Monster (Except for the pain elemental and the lost soul) Are invisible! You can only see them when they attack, When you attack them, And when they die.
Last edited by XASSASSINX on Fri Dec 23, 2016 11:52 am, edited 3 times in total.
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XASSASSINX
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Re: Doom Skills
Guys! I'm the creator, Can please someone post something? I'm SERIOUSLY Thinking that1 i accidentaly disabled the comments (Or something)
Edit: Well, I didn't accidentaly disabled the comments. But now i can't delete this.
Edit: Well, I didn't accidentaly disabled the comments. But now i can't delete this.
Last edited by XASSASSINX on Fri Dec 23, 2016 10:30 am, edited 1 time in total.
Re: Doom Skills
A) You lack screenshots. The way things work around here, you're expected to post screenshots or code snippet explanations or something besides just a download link.
B) Begging for attention isn't how we do things around here.
B) Begging for attention isn't how we do things around here.
- Caligari87
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Re: Doom Skills
Okay, it might help if you gave a little more detail about what exactly your project does, why it's special. Most people just play on UV, so what do your new skills offer? Why are they fun? What makes them different than just the five skills Doom already has?
Also, we've had people recently who would troll with projects like this, and their idea of "fun new skills" might be some BS like every skill giving monsters 10000x hitpoints. I'm not saying that's what you're trying to do, just keep in mind people don't want to take the time and play something that might be just a trap to piss them off. So it's best to give us some kind of idea what we're getting into.
EDIT: Checked the file, to sum up: Seems every skill UV and below is simply renamed, doesn't look like much is different there. Nightmare-tier now has no respawing, but doubles damagefactor. Special skills include a skill with half-damagefactor but 1-second respawns <!> (Overpopulation), a one-hit-kill skill level (Glass Body), and a Nightmare-tier skill where all monsters are replaced by stealth versions (Where is Everybody).
Pretty simple, but not malicious. Glass Body seems interesting but it's likely to be unplayable due to hitscanners. Overpopulation sounds... either horrible or awesome, I can't decide. I won't touch the last because I hate stealth monsters.
Also, every skill confirms before continuing.

Also, we've had people recently who would troll with projects like this, and their idea of "fun new skills" might be some BS like every skill giving monsters 10000x hitpoints. I'm not saying that's what you're trying to do, just keep in mind people don't want to take the time and play something that might be just a trap to piss them off. So it's best to give us some kind of idea what we're getting into.
EDIT: Checked the file, to sum up: Seems every skill UV and below is simply renamed, doesn't look like much is different there. Nightmare-tier now has no respawing, but doubles damagefactor. Special skills include a skill with half-damagefactor but 1-second respawns <!> (Overpopulation), a one-hit-kill skill level (Glass Body), and a Nightmare-tier skill where all monsters are replaced by stealth versions (Where is Everybody).
Pretty simple, but not malicious. Glass Body seems interesting but it's likely to be unplayable due to hitscanners. Overpopulation sounds... either horrible or awesome, I can't decide. I won't touch the last because I hate stealth monsters.
Also, every skill confirms before continuing.
Last edited by Caligari87 on Fri Dec 23, 2016 9:27 am, edited 3 times in total.
Re: Doom Skills
Can confirm that mod is not a troll mod. It basically adds a new set of skills. Some are OP, others not so much, but there is no bad intent here. It may be a good start in the modding "industry".
- Caligari87
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Re: Doom Skills
Additional feedback for the OP: Your shortcut keys don't always match the displayed name. This would be confusing to anyone who uses those shortcuts to navigate the menu. I'd recommend changing that.

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XASSASSINX
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Re: Doom Skills
I know. I'm just thinking that i somehow disabled the comments. Now i will delete that comment. Thank you. Edit: Well, I can't delete it. Fuck.B) Begging for attention isn't how we do things around here
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XASSASSINX
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Re: Doom Skills
Yeah, I'm sorry for these mistakes. This is basically my first project post here, I will try to make it better. Thanks for the tips!
- Caligari87
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Re: Doom Skills
No problem, mistakes are how we grow! Keep working on it, keep learning. 

Re: Doom Skills
It's cool, newbie mistakes aren't a problem if you learn from them.
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XASSASSINX
- Posts: 381
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Re: Doom Skills
What do you exactly mean? are you saying that if someone use spacebar to start the game, The difficulties won't work...? (Sorry for acting like a noob)Caligari87 wrote:Additional feedback for the OP: Your shortcut keys don't always match the displayed name. This would be confusing to anyone who uses those shortcuts to navigate the menu. I'd recommend changing that.
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XASSASSINX
- Posts: 381
- Joined: Tue Dec 20, 2016 4:53 pm
- Location: MURICAA BROTHER! Just kidding, Brazil.
Re: Doom Skills
Russian overkill might work on overpopulation. I used combined arms (Due to the fact that the starting pistols IS WAAAAY Better then the vanilla one, And it's infinte!)Caligari87 wrote:Okay, it might help if you gave a little more detail about what exactly your project does, why it's special. Most people just play on UV, so what do your new skills offer? Why are they fun? What makes them different than just the five skills Doom already has?
Also, we've had people recently who would troll with projects like this, and their idea of "fun new skills" might be some BS like every skill giving monsters 10000x hitpoints. I'm not saying that's what you're trying to do, just keep in mind people don't want to take the time and play something that might be just a trap to piss them off. So it's best to give us some kind of idea what we're getting into.
EDIT: Checked the file, to sum up: Seems every skill UV and below is simply renamed, doesn't look like much is different there. Nightmare-tier now has no respawing, but doubles damagefactor. Special skills include a skill with half-damagefactor but 1-second respawns <!> (Overpopulation), a one-hit-kill skill level (Glass Body), and a Nightmare-tier skill where all monsters are replaced by stealth versions (Where is Everybody).
Pretty simple, but not malicious. Glass Body seems interesting but it's likely to be unplayable due to hitscanners. Overpopulation sounds... either horrible or awesome, I can't decide. I won't touch the last because I hate stealth monsters.
Also, every skill confirms before continuing.
- Caligari87
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Re: Doom Skills
Try not to double-post
The "Edit" button is there for a reason.
What I'm saying with the keys is that if someone wants to press a shortcut key at the difficulty menu, they're going to want to press the first letter of the option they see. So the key for Ultraviolence is U. Nightmare is N, etc. For yours, Overpopulation is G, which doesn't make much sense except for the text is green. The shortcut key should be O.

What I'm saying with the keys is that if someone wants to press a shortcut key at the difficulty menu, they're going to want to press the first letter of the option they see. So the key for Ultraviolence is U. Nightmare is N, etc. For yours, Overpopulation is G, which doesn't make much sense except for the text is green. The shortcut key should be O.
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XASSASSINX
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- Joined: Tue Dec 20, 2016 4:53 pm
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Re: Doom Skills
Caligari87 wrote:Try not to double-postThe "Edit" button is there for a reason.
What I'm saying with the keys is that if someone wants to press a shortcut key at the difficulty menu, they're going to want to press the first letter of the option they see. So the key for Ultraviolence is U. Nightmare is N, etc. For yours, Overpopulation is G, which doesn't make much sense except for the text is green. The shortcut key should be O.
Ahhhh.... Alright. Changed it now. (I didn't really know what was the purpose of that "Key" In decorate. And yes, I'm learning decorate via seeing other people wads. Is that something normal?)
- Caligari87
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Re: Doom Skills
Yes, and it's usually the best way to learn. Just make sure to also look up what different things mean and do when you see them, like the "Key" property for example. It's not required to include, so just copying it from another WAD will generally have unintended results unless you know why they used it.
