I'd say change the lower arm angle so that it goes behind the shotgun below the hand, putting it out of view. It's the lazy-but-effective simple solution.Mr.Enchanter wrote:Arm angle needs help lol, suggestions?
[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
mr.encanter, how is the update on classic style vortex rifle?
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Re: [SPRITES] Spriting Carnival!!
PM, not the place to ask, and I told you I would let you know when I had something finished.ThrashfanBert1994 wrote:mr.encanter, how is the update on classic style vortex rifle?
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Re: [SPRITES] Spriting Carnival!!
NO, ITS A real one punch man fatality.Captain J wrote:Indeed. And i ripped it. Also did he splattered that guy in one punch? One punch. Now i see it.
all fatalities look better in game(extra effects, sounds..)
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Re: [SPRITES] Spriting Carnival!!
If these fatalities don't play THIS:
https://youtu.be/PuZjRjyN9Do?t=3
I can't consider them fatalities
https://youtu.be/PuZjRjyN9Do?t=3
I can't consider them fatalities
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Re: [SPRITES] Spriting Carnival!!
most games use fatalities with a new name: doom4(glory kill), killer instinct(Finishing Moves)...
one of thesee brutal doom versions use these classic MK3 fatality music.
one of thesee brutal doom versions use these classic MK3 fatality music.
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Re: [SPRITES] Spriting Carnival!!
heres a update of my own version of marine rifle
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Re: [SPRITES] Spriting Carnival!!
Here ya goThrashfanBert1994 wrote:heres a update of my own version of marine rifle
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Re: [SPRITES] Spriting Carnival!!
Hmm, The Vortex Rifle (the muzzle flash) in classic doom? Could be appeared in the next version of MetaDoomMr.Enchanter wrote:Here ya goThrashfanBert1994 wrote:heres a update of my own version of marine rifle
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Re: [SPRITES] Spriting Carnival!!
Oooh, so this is the one. Looks amazing!Wolfbrf wrote:NO, ITS A real one punch man fatality.
all fatalities look better in game(extra effects, sounds..)
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Re: [SPRITES] Spriting Carnival!!
More work on the Nailgun mode for the Project Brutality HMG Autocannon.
imgur fucked the color so the transparency is gone, but the main sprites have em.
imgur fucked the color so the transparency is gone, but the main sprites have em.
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Re: [SPRITES] Spriting Carnival!!
I've done even more work on the OLDSKOOL mod's unmaker's sprites to better fit the classic look I've been going for and to also create a bigger sense of visual difference between the locked and unlocked variants of the weapon. as you can see this is represented via an actual component and a corresponding empty socket for said missing component on the locked version. this component/socket part was loosely based on a bit of sprite taken from one of eriance's demonweapons from de2. (or it can be found in eriguns2) but it has been modified extensively to better match the plexiglass-effect on the main 'tube' of the weapon. this, I feel creates a much more integral design. obviously I've added appropriate glowing effects and such in the actual mod...
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Re: [SPRITES] Spriting Carnival!!
Stuff:
- Scope on the ww-Nazis! FG-42. I don't know the original gun author, but credit the scope to Captain J.
- No named pistol.
- Upgrade for the Aracnocide Browning-HP. Credits to Mike12.
- Scope on the ww-Nazis! FG-42. I don't know the original gun author, but credit the scope to Captain J.
- No named pistol.
- Upgrade for the Aracnocide Browning-HP. Credits to Mike12.
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Re: [SPRITES] Spriting Carnival!!
I do believe the original weapon model originally came from Day of Defeat.GAA1992 wrote: ww-Nazis! FG-42. I don't know the original gun author.
Funny enough, i actually got the model for it (with a scope, no less) that i screencap and used for the Assault Rifle replacement in my Hideous Destructor WW2 addon.