D4D - Announcement in 1st post (Jan 4th 2017)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

Scuba Steve wrote:An example of a group of modders going from literal worst to first! I might have had a negative opinion on their previous work, but D4D is incredible.
You actually had some positive feedback in there. Even claimed it wasn't the worst of those 'everything' mods. ;) Still, thanks! :wub:

Also, heads up, D4D has made it to the top 100 mods on ModDB. Meaning you can vote for it yet again.
User avatar
TheLostSabre
Posts: 13
Joined: Fri Jun 17, 2016 6:45 am

Re: D4D - v2.0.3(11/03/16)

Post by TheLostSabre »

Oh snap! Didn't realized D4D entered in ModDB's Top 100.

Voted.
User avatar
Valherran
Posts: 1410
Joined: Tue Oct 27, 2009 12:58 pm

Re: D4D - v2.0.3(11/03/16)

Post by Valherran »

TheLostSabre wrote:Oh snap! Didn't realized D4D entered in ModDB's Top 100.

Voted.
Me neither, voted as well!
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: D4D - v2.0.3(11/03/16)

Post by Captain J »

Just voted to D4D, Obviously. May the shotgun bless you!
User avatar
Devianteist
Posts: 945
Joined: Wed Sep 24, 2014 4:07 pm
Location: Creating a SPACE HULK conversion!

Re: D4D - v2.0.3(11/03/16)

Post by Devianteist »

Voted for D4D as well, my friends! Cheers to the awesome mod!
User avatar
Lime
Posts: 128
Joined: Sat May 07, 2016 12:31 am
Location: Outside of an Abandoned Building

Re: D4D - v2.0.3(11/03/16)

Post by Lime »

Voted, as Well. :-)
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: D4D - v2.0.3(11/03/16)

Post by DoomKrakken »

I voted once for this... I can't seem to find the new voting button for when it reached the top 100. It just seems to be giving me the runaround... :\
User avatar
Major Cooke
Posts: 8196
Joined: Sun Jan 28, 2007 3:55 pm
Preferred Pronouns: He/Him
Location: QZDoom Maintenance Team

Re: D4D - v2.0.3(11/03/16)

Post by Major Cooke »

Spoiler: Where to find it
I don't know why it scales up so huge... Oh well. Anyway it's under Doom 2. Not 1.

Also, everyone, thank you for voting! :mrgreen:
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: D4D - v2.0.3(11/03/16)

Post by DoomKrakken »

Ah, so that was the vote button! :D

Thanks, voted for that! :D
User avatar
MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Re: D4D - v2.0.3(11/03/16)

Post by MetroidJunkie »

I will gladly vote for this, beats the Hell out of Brutal Doom. :D
User avatar
Dr_Cosmobyte
Posts: 2816
Joined: Thu Jun 04, 2015 9:07 pm
Preferred Pronouns: He/Him
Location: Killing spiders.

Re: D4D - v2.0.3(11/03/16)

Post by Dr_Cosmobyte »

Voted for this one too, one of the best efforts put into a doom mod so far!
JohnnyTheWolf
Posts: 1162
Joined: Mon Oct 05, 2015 8:37 am

Re: D4D - v2.0.3(11/03/16)

Post by JohnnyTheWolf »

Even though I voted for Doom 4 for Doom, I am rather disappointed by the lack of competition.

Brutal Doom is several years old and there are other worthwhile Doom mods on ModDB, like KontraKommando's Aliens TC and Blade of Agony.
User avatar
Rowsol
Posts: 982
Joined: Wed Mar 06, 2013 5:31 am

Re: D4D - v2.0.3(11/03/16)

Post by Rowsol »

It's a popularity contest, it's expected to suck.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff

Re: D4D - v2.0.3(11/03/16)

Post by DoomKrakken »

To play the Devil's Advocate for a little... sure the coding for Brutal Doom may be messy and disorganized... but at it's base, it's quite the masterpiece. The way Brutal Doom works, with all the various ways you can interact with monsters, monster cadavers, and other objects, is a stroke of genius.

**end advocating for the Devil**

Not to say that D4D doesn't deserve to be the best mod... the code here is so avant-garde and revolutionary it'll make people's heads spin. The upgrade menu alone is totally amazing. This mod is literally oozing with evidence of hard work and dedication. :D
User avatar
jckfrbn
Posts: 36
Joined: Mon Jul 18, 2016 6:26 am

Re: D4D - v2.0.3(11/03/16)

Post by jckfrbn »

Just to balance all the D4D praise theres still some things that would be nice(Already voted for you guys and basically only play your mod with hf now) like

Credit adjustment in options, so like we can have x10 credit gain if we want while we play 1 map wads

Some system for custom mob credits, I've seen one way back but haven't been able to find it again(I remember it was based on mob health I think?)

The disabling of monster pinatas not disabling default drops(Shotgun zombie dropping shotgun ammo as an example)/ sometype of mode to detect once you have the chainsaw to disable monster pinatas(or starting you off with a chainsaw)

Still one of the best mods for megawad playthoughs, and one of my fav's

Return to “Gameplay Mods”