[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
How about chainpistol?
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Re: [SPRITES] Spriting Carnival!!
Interesting idea, but i'd make that hand less-overlapping!
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Re: [SPRITES] Spriting Carnival!!
Just a quick frankensprite. It looks too operlapping for sure.
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Re: [SPRITES] Spriting Carnival!!
Wonderful. Just wonderful.nakkemake wrote:
How about chainpistol?
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Re: [SPRITES] Spriting Carnival!!
I never liked Uboa's edits of my doomguy-ified Powerslave hand.
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Re: [SPRITES] Spriting Carnival!!
Could you release a Clean sprite sheet, none of this rubbish blurred one?Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;
the first recoil is in progress all of you can help me?
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Re: [SPRITES] Spriting Carnival!!
Have you tried clicking on it?XLightningStormL wrote:Could you release a Clean sprite sheet, none of this rubbish blurred one?Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;
the first recoil is in progress all of you can help me?
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Re: [SPRITES] Spriting Carnival!!
Cliking on itXLightningStormL wrote:Could you release a Clean sprite sheet, none of this rubbish blurred one?Metal_Spaghetti wrote:Here we go, i been make a provisional sprite of the recoil and the shooting;
the first recoil is in progress all of you can help me?
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Re: [SPRITES] Spriting Carnival!!
Some heads for zombies
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Re: [SPRITES] Spriting Carnival!!
Now that's cadaverously lively!
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Re: [SPRITES] Spriting Carnival!!
hey, there's the Phoenix Blaster! as always, Nice Job!The Thing Thing wrote:It's Been a while since i did this again but here I am back with some weapons sprites again.
Enjoy
X2 resolution versionSpoiler:
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Re: [SPRITES] Spriting Carnival!!
That's amazing! I would love to see that finished!Metal_Spaghetti wrote:Some heads for zombies
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Re: [SPRITES] Spriting Carnival!!
I was bored so I made this sprite, based off Unreal's prototype version of the Brute (Bigman)
I was like "What if Unreal was a DOOM clone instead of a Quake-killer?" So I went ahead and open a render scan of the Brute enemy that I have and edited it to look like this.
Although haven't colored or polished it yet, and also needs more frames done.
~ Baratus II
I was like "What if Unreal was a DOOM clone instead of a Quake-killer?" So I went ahead and open a render scan of the Brute enemy that I have and edited it to look like this.
Although haven't colored or polished it yet, and also needs more frames done.
~ Baratus II
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Re: [SPRITES] Spriting Carnival!!
Hey... That's a cool idea! I like the style of cleaning and shading you've done. Could be interesting fighting him too. Like a rocket launching mancubus with a melee attack. I'll look forward to seeing this
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Re: [SPRITES] Spriting Carnival!!
I made these a couple months ago, and even posted them in the "What Did You Last Do?" thread. I forgot I could post them here, since it was actually a sprite.
These are a couple of sprite frames for a discontinued weapon (called the "Sovereign" autocannon) from Guncaster. It was removed before the new update with new hand sprites came out. I added the new hand sprites and changed the color of the shell casing to red, to differentiate it from the slugs fired by Guncaster's new autocannon, the "Matriarch" (which used to be the slugs that the Sovereign could fire).
This is my very first attempt at sprite editing... and IMO it worked out fairly well.
These are a couple of sprite frames for a discontinued weapon (called the "Sovereign" autocannon) from Guncaster. It was removed before the new update with new hand sprites came out. I added the new hand sprites and changed the color of the shell casing to red, to differentiate it from the slugs fired by Guncaster's new autocannon, the "Matriarch" (which used to be the slugs that the Sovereign could fire).
This is my very first attempt at sprite editing... and IMO it worked out fairly well.