[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Mike12
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Re: [SPRITES] Spriting Carnival!!

Post by Mike12 »

Just about finished now - just needs a tiny bit more work + organizing a resource sheet.

Also should be noted that this was made 100% within the confines of the Blood palette, so it will be compatible with Blood itself or anything that uses that pallete.

Image
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NullWire
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Re: [SPRITES] Spriting Carnival!!

Post by NullWire »

Carbine Dioxide wrote:Because the BFG just wasn't fucking big enough. :twisted:
In wich mod is this gonna be used? :shock: It's so.. perfect
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

No mod, at least yet, that is. It would be a long time before I added it to anything.
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comet1337
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Re: [SPRITES] Spriting Carnival!!

Post by comet1337 »

unless someone else uses it first
like yholl
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DoomKrakken
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Re: [SPRITES] Spriting Carnival!!

Post by DoomKrakken »

Vegeta(dw) wrote:Shitty summoner classic DOOM style
Image
Looks a tad bit more like a Harvester than a Summoner...
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

heres an update on enforcer
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Another big rifle with a muzzle break. Credits to Sgt. Shivers and Zrrion the Insect.
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ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

a wip of psx style nightmare imp
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Mike12 wrote:Just about finished now - just needs a tiny bit more work + organizing a resource sheet.

Also should be noted that this was made 100% within the confines of the Blood palette, so it will be compatible with Blood itself or anything that uses that pallete.
What a beautiful and lucky revolver! Now it revolves, too!

EDIT:
ThrashfanBert1994 wrote:what you all think of my nightmare imp?
Bright, and has barely visible face. Would work well with half-transparent graphic.
Last edited by Captain J on Fri Dec 02, 2016 9:45 pm, edited 1 time in total.
ThrashfanBert1994
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Re: [SPRITES] Spriting Carnival!!

Post by ThrashfanBert1994 »

thanks, it will be good. i will make impling SOON!
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

I think the PSX Nightmare Imp would look fine through RenderStyle. I don't think you physically need to make it transparent in the PNG.
ThrashfanBert1994 wrote:What you all think of Carbine's BigRifle.png?
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Kinsie
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Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

ThrashfanBert1994 wrote:a wip of psx style nightmare imp
You don't really need to do custom sprites for PSX-style Nightmare effect. Here's how I did it for MetaDoom's Nightmare Demon.

Code: Select all

	RenderStyle Subtract
	Alpha 0.5
Image
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Carbine Dioxide
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Re: [SPRITES] Spriting Carnival!!

Post by Carbine Dioxide »

Starting a reload animation of sorts.
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xenoxols
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Re: [SPRITES] Spriting Carnival!!

Post by xenoxols »

Made an animation with Mike12's revolver. You need firefox to look at it, because chrome still doesn't support apngs.
Image
Pulling the hammer back with the other hand because there is no cocking frame, and it doesn't look double action.
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Mike12
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Re: [SPRITES] Spriting Carnival!!

Post by Mike12 »

Decided I would do the single-action hand animation after all.

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